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Table Of Contents
- Color User Manual
- Contents
- Color Documentation and Resources
- Color Correction Basics
- Color Correction Workflows
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects and Archives
- Moving Projects Between FinalCutPro and Color
- Reconforming Projects
- Importing EDLs
- Exporting EDLs
- Relinking QuickTime Media
- Importing Media Directly into The Timeline
- Compatible Media Formats
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Setup
- Monitoring
- Timeline Playback, Navigation, and Editing
- Video Scopes
- Primary In
- Secondaries
- Color FX
- Primary Out
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Applying Saved Corrections and Grades to Shots
- Managing Grades in the Timeline
- Using the “Copy to” Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Using the Primary, Secondary, and Color FX Rooms Together to Manage Each Shot’s Corrections
- Keyframing
- Geometry
- Still Store
- Render Queue
- Calibrating Your Monitor
- Keyboard Shortcuts
- Setting Up a Control Surface
- Index
Chapter 11 Color FX 257
 Horizontal Scale: How much to stretch the image, horizontally. Higher values stretch
the image outward, while lower values squeeze the image inward. The default value
at which the image is unchanged is 1.
 Vertical Scale: How much to stretch the image, vertically. Higher values stretch the
image outward, while lower values squeeze the image inward. The default value at
which the image is unchanged is 1.
Translate
Offsets the image relative to the upper-right corner. This node has two parameters:
 Horizontal Offset: Moves the image left.
 Vertical Offset: Moves the image down.
Utility Nodes
The following nodes don’t combine images or create effects on their own. Instead, they
output color channel information or extract matte imagery in different ways. All of
these nodes are meant to be used in combination with other layering and effect nodes
to create more complex interactions.
Color
Produces a frame of solid color. This can be used with different layering nodes to add
colors to various operations. This node has one control:
 Color: A standard color control lets you choose the hue, saturation, and lightness of
the color that’s generated.
Deinterlace
Removes the interlacing of a shot in one of three ways, corresponding to three buttons.
You can use this node to either remove interlacing by blending the fields together, or
you can use two Deinterlace nodes to separate the Even and Odd fields of an interlaced
shot prior to processing each field separately, and reassembling them using the
Interlace node. This node has three buttons:
 Merge: Outputs the blended combination of both fields.
 Even: Outputs only the Even field, line doubled to preserve the current resolution.
 Odd: Outputs only the Odd field, line doubled to preserve the current resolution.
HSL Key
An HSL keyer that outputs a grayscale matte which you can use to isolate effects using
the Alpha Blend mode, or simply to combine with other layering nodes in different
ways. This keyer works identically to that found in the Secondaries room. For more
information, see “Choosing a Region to Correct Using the HSL Qualifiers” on page 212.










