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Table Of Contents
- Color User Manual
- Contents
- Color Documentation and Resources
- Color Correction Basics
- Color Correction Workflows
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects and Archives
- Moving Projects Between FinalCutPro and Color
- Reconforming Projects
- Importing EDLs
- Exporting EDLs
- Relinking QuickTime Media
- Importing Media Directly into The Timeline
- Compatible Media Formats
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Setup
- Monitoring
- Timeline Playback, Navigation, and Editing
- Video Scopes
- Primary In
- Secondaries
- Color FX
- Primary Out
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Applying Saved Corrections and Grades to Shots
- Managing Grades in the Timeline
- Using the “Copy to” Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Using the Primary, Secondary, and Color FX Rooms Together to Manage Each Shot’s Corrections
- Keyframing
- Geometry
- Still Store
- Render Queue
- Calibrating Your Monitor
- Keyboard Shortcuts
- Setting Up a Control Surface
- Index
14
285
14 Keyframing
You can create animated grades and other effects using
keyframes in the Timeline.
The keyframing mechanism in Color is simple, but effective. It’s designed to let you
quickly animate color corrections, vignettes, Color FX nodes, Pan & Scan effects, and
user shapes with a minimum number of steps.
This chapter covers the following:
 Why Keyframe an Effect? (p. 285)
 How Keyframing Works in Different Rooms (p. 286)
 Working with Keyframes in the Timeline (p. 288)
 Keyframe Interpolation (p. 290)
Why Keyframe an Effect?
In many cases, you may work on entire projects where there’s no need to keyframe any
of your corrections. However, keyframed primary corrections will often let you
compensate for dynamic changes in exposure or color in shots that might otherwise be
unusable. You can also use keyframes to create animated lighting and color effects to
further extend a scene’s original lighting.
Here are some common examples of ways you can use animated keyframes:
 Correct an accidental exposure change in the middle of a shot.
 Create an animated lighting effect, such as a light being turned off or on.
 Correct an accidental white balance adjustment in the middle of a shot.
 Move a vignette to follow the movement of a subject.
 Animate a user shape to rotoscope a subject for an intensive correction.










