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Table Of Contents
- Color User Manual
- Contents
- Color Documentation and Resources
- Color Correction Basics
- Color Correction Workflows
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects and Archives
- Moving Projects Between FinalCutPro and Color
- Reconforming Projects
- Importing EDLs
- Exporting EDLs
- Relinking QuickTime Media
- Importing Media Directly into The Timeline
- Compatible Media Formats
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Setup
- Monitoring
- Timeline Playback, Navigation, and Editing
- Video Scopes
- Primary In
- Secondaries
- Color FX
- Primary Out
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Applying Saved Corrections and Grades to Shots
- Managing Grades in the Timeline
- Using the “Copy to” Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Using the Primary, Secondary, and Color FX Rooms Together to Manage Each Shot’s Corrections
- Keyframing
- Geometry
- Still Store
- Render Queue
- Calibrating Your Monitor
- Keyboard Shortcuts
- Setting Up a Control Surface
- Index
288 Chapter 14 Keyframing
Working with Keyframes in the Timeline
It takes a minimum of two keyframes to animate an effect of any kind. Each keyframe
you create stores the state of the room you’re in at that frame. When you’ve added two
keyframes with two different corrections to a room, Color automatically animates the
correction that’s applied to the image from the correction at the first keyframe to the
correction at the last.
Once you add a keyframe to a shot in a particular room, you can only edit the controls
and parameters in that room when the playhead is directly over a keyframe. If you
want to make further adjustments to a keyframed shot, you need to move the
playhead to the frame at which you want to make an adjustment and add another
keyframe. Then you can make the necessary adjustments while the playhead is over
the new keyframe.
To add a keyframe for the currently open room:
m Choose Timeline > Add Keyframe (Control-9).
Once you’ve added one or more keyframes, you can use a pair of commands to quickly
move the playhead to the next keyframe to the right or left.
To move the playhead from one keyframe to the next in the currently open room,
do one of the following:
m Press Option-Left Arrow to move to the next keyframe to the left.
m Press Option-Right Arrow to move to the next keyframe to the right.
m Control-click in the keyframe graph of the Timeline, then choose Next Keyframe or
Previous Keyframe from the shortcut menu.
Keyframes that are at the current position of the playhead appear highlighted.
You can delete keyframes you don’t need.










