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Table Of Contents
- Color User Manual
- Contents
- Color Documentation and Resources
- Color Correction Basics
- Color Correction Workflows
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects and Archives
- Moving Projects Between FinalCutPro and Color
- Reconforming Projects
- Importing EDLs
- Exporting EDLs
- Relinking QuickTime Media
- Importing Media Directly into The Timeline
- Compatible Media Formats
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Setup
- Monitoring
- Timeline Playback, Navigation, and Editing
- Video Scopes
- Primary In
- Secondaries
- Color FX
- Primary Out
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Applying Saved Corrections and Grades to Shots
- Managing Grades in the Timeline
- Using the “Copy to” Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Using the Primary, Secondary, and Color FX Rooms Together to Manage Each Shot’s Corrections
- Keyframing
- Geometry
- Still Store
- Render Queue
- Calibrating Your Monitor
- Keyboard Shortcuts
- Setting Up a Control Surface
- Index
Chapter 15 Geometry 305
To add control points to a previously existing shape:
1 Select a shape to edit in the Shapes list.
2 Click Open Shape.
3 Click within the Image Preview area to add control points to the end of the selected
shape.
4 Click the first control point of the shape when you’ve finished adding more control
points.
Animating Shapes with Keyframes and Trackers
If necessary, you can animate shapes in one of two ways:
 Using keyframes: You can keyframe shapes. For more information on keyframing in
Color, see Chapter 14, “Keyframing,” on page 285
 Using a tracker: You can also use motion tracking to automatically animate a shape;
for example, to move to follow a feature that’s moving because the camera is
panning.
Once you create a tracker and analyze the shot (in the Tracking tab), you simply
select a shape from the Shapes List, and type the number of the tracker you want to
use in the Use Tracker field, and the shape is automatically animated. If Use Tracker is
set to 0, no trackers are applied. For more information, see the next section.










