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Table Of Contents
- Color User Manual
- Contents
- Color Documentation and Resources
- Color Correction Basics
- Color Correction Workflows
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects and Archives
- Moving Projects Between FinalCutPro and Color
- Reconforming Projects
- Importing EDLs
- Exporting EDLs
- Relinking QuickTime Media
- Importing Media Directly into The Timeline
- Compatible Media Formats
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Setup
- Monitoring
- Timeline Playback, Navigation, and Editing
- Video Scopes
- Primary In
- Secondaries
- Color FX
- Primary Out
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Applying Saved Corrections and Grades to Shots
- Managing Grades in the Timeline
- Using the “Copy to” Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Using the Primary, Secondary, and Color FX Rooms Together to Manage Each Shot’s Corrections
- Keyframing
- Geometry
- Still Store
- Render Queue
- Calibrating Your Monitor
- Keyboard Shortcuts
- Setting Up a Control Surface
- Index
17
321
17 Render Queue
Once you’ve finished color-correcting your program, the
controls in the Render Queue let you render the appropriate
set of media files for the final output of your program, either
to Final Cut Pro, or for delivery to other compatible systems.
This chapter covers the following:
 About Rendering in Color (p. 321)
 Which Effects Does Color Render? (p. 322)
 The Render Queue Interface (p. 323)
 How to Render Shots in Your Project (p. 324)
 Rendering Multiple Grades for Each Shot (p. 326)
 Gather Rendered Media (p. 328)
About Rendering in Color
Rendering in Color has a different purpose than it does in an application like
Final Cut Pro. In Color, all effects processing for playback is done on the fly, either
dropping frames or slowing down as necessary to display your color-corrected output
at high quality for evaluation purposes. Playback in Color is not cached to RAM, and
there is no way to “pre-render” your project for playback while you work.
In Color, rendering is treated as the final step in committing your corrections to disk by
generating a new set of media files. The Render Queue lets you render some or all of
the shots in your project once they’ve been corrected in Color.
You can use the Render Queue to render your project either incrementally or all at
once. For example, if you’re working on a high-resolution project with a multi-day or
multi-week schedule, you may choose to add each scene’s shots to the Render Queue
as they’re approved, preparing them for an overnight render at the end of each day’s
session. This distributes the workload over many days, and eliminates the need for a
single time-consuming render session to output the entire program at once.










