1.5
Table Of Contents
- Color User Manual
- Contents
- Welcome to Color
- Color Correction Basics
- Color Correction Workflows
- An Overview of the Color Workflow
- Limitations in Color
- Video Finishing Workflows Using Final Cut Pro
- Importing Projects from Other Video Editing Applications
- Digital Cinema Workflows Using Apple ProRes 4444
- Finishing Projects Using RED Media
- Digital Intermediate Workflows Using DPX/Cineon Media
- Using EDLs, Timecode, and Frame Numbers to Conform Projects
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects
- Saving and Opening Archives
- Moving Projects from Final Cut Pro to Color
- Before You Export Your Final Cut Pro Project
- Move Clips That Aren’t Being Composited to Track V1 in the Timeline
- Remove Unnecessary Video Filters
- Organize All Color Corrector 3-Way Filters
- Divide Long Projects into Reels
- Export Self-Contained QuickTime Files for Effects Clips You Need to Color Correct
- Use Uncompressed or Lightly Compressed Still Image Formats
- Make Sure All Freeze Frame Effects Are on Track V1
- Make Sure All Clips Have the Same Frame Rate
- Media Manage Your Project, If Necessary
- Recapture Offline Media at Online Quality, If Necessary
- Check All Transitions and Effects If You Plan to Render 2K or 4K Image Sequences for Film Out
- Using the Send To Color Command in Final Cut Pro
- Importing an XML File into Color
- Before You Export Your Final Cut Pro Project
- Importing EDLs
- EDL Import Settings
- Relinking Media
- Importing Media Directly into the Timeline
- Compatible Media Formats
- Moving Projects from Color to Final Cut Pro
- Exporting EDLs
- Reconforming Projects
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Configuring the Setup Room
- The File Browser
- Using the Shots Browser
- The Grades Bin
- The Project Settings Tab
- The Messages Tab
- The User Preferences Tab
- Monitoring Your Project
- Timeline Playback, Navigation, and Editing
- Basic Timeline Elements
- Customizing the Timeline Interface
- Working with Tracks
- Selecting the Current Shot
- Timeline Playback
- Zooming In and Out of the Timeline
- Timeline Navigation
- Selecting Shots in the Timeline
- Working with Grades in the Timeline
- The Settings 1 Tab
- The Settings 2 Tab
- Editing Controls and Procedures
- Analyzing Signals Using the Video Scopes
- The Primary In Room
- The Secondaries Room
- What Is the Secondaries Room Used For?
- Where to Start in the Secondaries Room?
- The Enabled Button in the Secondaries Room
- Choosing a Region to Correct Using the HSL Qualifiers
- Controls in the Previews Tab
- Isolating a Region Using the Vignette Controls
- Adjusting the Inside and Outside of a Secondary Operation
- The Secondary Curves Explained
- Reset Controls in the Secondaries Room
- The Color FX Room
- The Primary Out Room
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Managing Grades in the Timeline
- Using the Copy To Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Managing a Shot’s Corrections Using Multiple Rooms
- Keyframing
- The Geometry Room
- The Still Store
- The Render Queue
- Appendix A: Calibrating Your Monitor
- Appendix B: Keyboard Shortcuts in Color
- Appendix C: Using Multi-Touch Controls in Color
- Appendix D: Setting Up a Control Surface
Important: LUTs are no substitute for a high-quality display. In particular, they’ll do nothing
to improve muddy blacks, an inherently low contrast range, or a too-narrow gamut.
When Don’t You Need a LUT?
If you’re color correcting video and monitoring using a properly calibrated broadcast
display that’s compatible with the standard of video that you’re displaying, it’s not
generally necessary to use a LUT.
Generating LUTs
There are several ways you can generate a LUT.
Create One Yourself Using Third-Party Software
There are third-party applications that work in conjunction with hardware monitor probes
to analyze the characteristics of individual displays and then generate a LUT in order to
provide the most accurate color fidelity possible. Because monitor settings and
characteristics drift over time, it’s standard practice to periodically recalibrate displays
every one to two weeks.
If you’re creating a LUT to bring another type of display into line with broadcast standards
(such as a digital projector), you’ll then use additional software to modify the calibration
LUT to match the target display characteristics you require.
Have One Created for You
At the high end of digital intermediate for film workflows, you can work with the lab that
will be doing the film print and the company that makes your monitor calibration software
to create custom LUTs based on profiles of the specific film recorders and film stocks that
you’re using for your project.
This process typically involves printing a test image to film at the lab and then analyzing
the resulting image to generate a target LUT that, together with your display’s calibration
LUT (derived using a monitor probe and software on your system), is used to generate a
third LUT, which is the one that’s used by Color for monitoring your program as you work.
Creating LUTs in Color
In a pinch, you can match two monitors by eye using the controls of the Primary In room
and generating a LUT to emulate your match directly out of Color.
You can also export a grade as a “look” LUT to see how a particular correction will affect
a digitally recorded image while it’s being shot. To do this, the crew must be using a field
monitor capable of loading LUTs in the .mga format.
To create your own LUT
1 Arrange your Color preview display and the target monitor so that both can be seen at
the same time.
157Chapter 6 Monitoring Your Project










