1.5
Table Of Contents
- Color User Manual
- Contents
- Welcome to Color
- Color Correction Basics
- Color Correction Workflows
- An Overview of the Color Workflow
- Limitations in Color
- Video Finishing Workflows Using Final Cut Pro
- Importing Projects from Other Video Editing Applications
- Digital Cinema Workflows Using Apple ProRes 4444
- Finishing Projects Using RED Media
- Digital Intermediate Workflows Using DPX/Cineon Media
- Using EDLs, Timecode, and Frame Numbers to Conform Projects
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects
- Saving and Opening Archives
- Moving Projects from Final Cut Pro to Color
- Before You Export Your Final Cut Pro Project
- Move Clips That Aren’t Being Composited to Track V1 in the Timeline
- Remove Unnecessary Video Filters
- Organize All Color Corrector 3-Way Filters
- Divide Long Projects into Reels
- Export Self-Contained QuickTime Files for Effects Clips You Need to Color Correct
- Use Uncompressed or Lightly Compressed Still Image Formats
- Make Sure All Freeze Frame Effects Are on Track V1
- Make Sure All Clips Have the Same Frame Rate
- Media Manage Your Project, If Necessary
- Recapture Offline Media at Online Quality, If Necessary
- Check All Transitions and Effects If You Plan to Render 2K or 4K Image Sequences for Film Out
- Using the Send To Color Command in Final Cut Pro
- Importing an XML File into Color
- Before You Export Your Final Cut Pro Project
- Importing EDLs
- EDL Import Settings
- Relinking Media
- Importing Media Directly into the Timeline
- Compatible Media Formats
- Moving Projects from Color to Final Cut Pro
- Exporting EDLs
- Reconforming Projects
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Configuring the Setup Room
- The File Browser
- Using the Shots Browser
- The Grades Bin
- The Project Settings Tab
- The Messages Tab
- The User Preferences Tab
- Monitoring Your Project
- Timeline Playback, Navigation, and Editing
- Basic Timeline Elements
- Customizing the Timeline Interface
- Working with Tracks
- Selecting the Current Shot
- Timeline Playback
- Zooming In and Out of the Timeline
- Timeline Navigation
- Selecting Shots in the Timeline
- Working with Grades in the Timeline
- The Settings 1 Tab
- The Settings 2 Tab
- Editing Controls and Procedures
- Analyzing Signals Using the Video Scopes
- The Primary In Room
- The Secondaries Room
- What Is the Secondaries Room Used For?
- Where to Start in the Secondaries Room?
- The Enabled Button in the Secondaries Room
- Choosing a Region to Correct Using the HSL Qualifiers
- Controls in the Previews Tab
- Isolating a Region Using the Vignette Controls
- Adjusting the Inside and Outside of a Secondary Operation
- The Secondary Curves Explained
- Reset Controls in the Secondaries Room
- The Color FX Room
- The Primary Out Room
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Managing Grades in the Timeline
- Using the Copy To Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Managing a Shot’s Corrections Using Multiple Rooms
- Keyframing
- The Geometry Room
- The Still Store
- The Render Queue
- Appendix A: Calibrating Your Monitor
- Appendix B: Keyboard Shortcuts in Color
- Appendix C: Using Multi-Touch Controls in Color
- Appendix D: Setting Up a Control Surface
• Grain Size: Increases the size of each “grain” of noise that’s added. Keep in mind that
the size of the film grain is relative to the resolution of your project. Film grain of a
particular size applied to a standard definition shot will appear “grainier” than the
same-sized grain applied to a high definition shot.
• Contrast: Makes an “s-curve” adjustment to contrast, which crushes the shadows and
boosts the highlights, while leaving the midtones centered. A value of 0 preserves the
original contrast of the corrected image, while a value of 1 is the maximum contrast
expansion that is possible with this node.
Gain
Adjusts contrast by raising or lowering the white point of the image while leaving the
black point pinned in place, and scaling the midtones between the new white point and
the black point. This node has four parameters:
• Gain: Adjusts the red, green, and blue channels simultaneously, for an overall change
to image highlights and midtones.
• Red Gain: Adjusts the red channel only, enabling color correction based on a white
point adjustment for that channel.
• Green Gain: Adjusts the green channel only, enabling color correction based on a white
point adjustment for that channel.
• Blue Gain: Adjusts the blue channel only, enabling color correction based on a white
point adjustment for that channel.
Gamma
Makes a standard gamma adjustment, which makes a nonlinear adjustment to raise or
lower the distribution of midtones of the image while leaving the black and white points
pinned in place. This is a power function, (f(x) = x
a
). This node has four parameters:
• Gamma: Adjusts the red, green, and blue channels simultaneously, for an overall change
to image midtones.
• Red Gamma: Adjusts the red channel only, enabling color correction based on a gamma
adjustment for that channel.
• Green Gamma: Adjusts the green channel only, enabling color correction based on a
gamma adjustment for that channel.
• Blue Gamma: Adjusts the blue channel only, enabling color correction based on a
gamma adjustment for that channel.
306 Chapter 11 The Color FX Room










