1.5
Table Of Contents
- Color User Manual
- Contents
- Welcome to Color
- Color Correction Basics
- Color Correction Workflows
- An Overview of the Color Workflow
- Limitations in Color
- Video Finishing Workflows Using Final Cut Pro
- Importing Projects from Other Video Editing Applications
- Digital Cinema Workflows Using Apple ProRes 4444
- Finishing Projects Using RED Media
- Digital Intermediate Workflows Using DPX/Cineon Media
- Using EDLs, Timecode, and Frame Numbers to Conform Projects
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects
- Saving and Opening Archives
- Moving Projects from Final Cut Pro to Color
- Before You Export Your Final Cut Pro Project
- Move Clips That Aren’t Being Composited to Track V1 in the Timeline
- Remove Unnecessary Video Filters
- Organize All Color Corrector 3-Way Filters
- Divide Long Projects into Reels
- Export Self-Contained QuickTime Files for Effects Clips You Need to Color Correct
- Use Uncompressed or Lightly Compressed Still Image Formats
- Make Sure All Freeze Frame Effects Are on Track V1
- Make Sure All Clips Have the Same Frame Rate
- Media Manage Your Project, If Necessary
- Recapture Offline Media at Online Quality, If Necessary
- Check All Transitions and Effects If You Plan to Render 2K or 4K Image Sequences for Film Out
- Using the Send To Color Command in Final Cut Pro
- Importing an XML File into Color
- Before You Export Your Final Cut Pro Project
- Importing EDLs
- EDL Import Settings
- Relinking Media
- Importing Media Directly into the Timeline
- Compatible Media Formats
- Moving Projects from Color to Final Cut Pro
- Exporting EDLs
- Reconforming Projects
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Configuring the Setup Room
- The File Browser
- Using the Shots Browser
- The Grades Bin
- The Project Settings Tab
- The Messages Tab
- The User Preferences Tab
- Monitoring Your Project
- Timeline Playback, Navigation, and Editing
- Basic Timeline Elements
- Customizing the Timeline Interface
- Working with Tracks
- Selecting the Current Shot
- Timeline Playback
- Zooming In and Out of the Timeline
- Timeline Navigation
- Selecting Shots in the Timeline
- Working with Grades in the Timeline
- The Settings 1 Tab
- The Settings 2 Tab
- Editing Controls and Procedures
- Analyzing Signals Using the Video Scopes
- The Primary In Room
- The Secondaries Room
- What Is the Secondaries Room Used For?
- Where to Start in the Secondaries Room?
- The Enabled Button in the Secondaries Room
- Choosing a Region to Correct Using the HSL Qualifiers
- Controls in the Previews Tab
- Isolating a Region Using the Vignette Controls
- Adjusting the Inside and Outside of a Secondary Operation
- The Secondary Curves Explained
- Reset Controls in the Secondaries Room
- The Color FX Room
- The Primary Out Room
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Managing Grades in the Timeline
- Using the Copy To Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Managing a Shot’s Corrections Using Multiple Rooms
- Keyframing
- The Geometry Room
- The Still Store
- The Render Queue
- Appendix A: Calibrating Your Monitor
- Appendix B: Keyboard Shortcuts in Color
- Appendix C: Using Multi-Touch Controls in Color
- Appendix D: Setting Up a Control Surface
Scale RGB
Expands or contracts the overall contrast ratio of a shot, from the black point to the white
point, centering the midpoint of this operation at a percentage of image tonality that
you specify. This node has two parameters:
• Scale: The amount by which to expand or contract the overall contrast ratio in the shot.
This is a multiplicative operation, so a value of 1 produces no change, while larger
values increase the contrast ratio, and smaller values decrease the contrast ratio.
• Center: Specifies the percentage of image tonality upon which the expansion and
contraction is centered, so the original image values at this percentage remain at that
percentage. The default value of 0.5 adjusts the white and black points equally in both
directions (the white point goes up, the black point goes down, and whatever values
are at 50 percent remain at 50 percent). A value of 0 pins the black point while applying
the entire adjustment to the white point, and a value of 1 pins the white point while
applying the entire adjustment to the black point.
Sharpen
Applies a Sharpen Convolution filter that selectively enhances contrast in areas of image
detail to provide the illusion of sharpness. Should be used sparingly as this operation also
increases the sharpness of film grain and video noise. This node has one parameter:
• Sharpen: Higher values increase image detail contrast. A value of 0 does no sharpening.
Smooth Step
Applies a nonadjustable “s-curve” adjustment to slightly crush the blacks and boost the
whites, leaving the black and white points pinned at 0 and 100 percent. Designed to
emulate the exposure tendencies of film at the “toe” and “shoulder” of the image. This
is a similar contrast adjustment to that made by the Film Look node.
Stretch
Provides separate vertical and horizontal scaling operations that let you “squeeze” and
“stretch” the image. You can change the center pixel at which this scaling is performed.
This node has four parameters:
• Horizontal Center: The pixel at which horizontal scaling is centered. The center pixel
doesn’t move; instead, the scaling of the image is relative to this position.
• Vertical Center: The pixel at which vertical scaling is centered. The center pixel doesn’t
move; instead, the scaling of the image is relative to this position.
• Horizontal Scale: Specifies how much to stretch the image, horizontally. Higher values
stretch the image outward, while lower values squeeze the image inward. The default
value at which the image is unchanged is 1.
• Vertical Scale: Specifies how much to stretch the image, vertically. Higher values stretch
the image outward, while lower values squeeze the image inward. The default value
at which the image is unchanged is 1.
309Chapter 11 The Color FX Room










