1.5
Table Of Contents
- Color User Manual
- Contents
- Welcome to Color
- Color Correction Basics
- Color Correction Workflows
- An Overview of the Color Workflow
- Limitations in Color
- Video Finishing Workflows Using Final Cut Pro
- Importing Projects from Other Video Editing Applications
- Digital Cinema Workflows Using Apple ProRes 4444
- Finishing Projects Using RED Media
- Digital Intermediate Workflows Using DPX/Cineon Media
- Using EDLs, Timecode, and Frame Numbers to Conform Projects
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects
- Saving and Opening Archives
- Moving Projects from Final Cut Pro to Color
- Before You Export Your Final Cut Pro Project
- Move Clips That Aren’t Being Composited to Track V1 in the Timeline
- Remove Unnecessary Video Filters
- Organize All Color Corrector 3-Way Filters
- Divide Long Projects into Reels
- Export Self-Contained QuickTime Files for Effects Clips You Need to Color Correct
- Use Uncompressed or Lightly Compressed Still Image Formats
- Make Sure All Freeze Frame Effects Are on Track V1
- Make Sure All Clips Have the Same Frame Rate
- Media Manage Your Project, If Necessary
- Recapture Offline Media at Online Quality, If Necessary
- Check All Transitions and Effects If You Plan to Render 2K or 4K Image Sequences for Film Out
- Using the Send To Color Command in Final Cut Pro
- Importing an XML File into Color
- Before You Export Your Final Cut Pro Project
- Importing EDLs
- EDL Import Settings
- Relinking Media
- Importing Media Directly into the Timeline
- Compatible Media Formats
- Moving Projects from Color to Final Cut Pro
- Exporting EDLs
- Reconforming Projects
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Configuring the Setup Room
- The File Browser
- Using the Shots Browser
- The Grades Bin
- The Project Settings Tab
- The Messages Tab
- The User Preferences Tab
- Monitoring Your Project
- Timeline Playback, Navigation, and Editing
- Basic Timeline Elements
- Customizing the Timeline Interface
- Working with Tracks
- Selecting the Current Shot
- Timeline Playback
- Zooming In and Out of the Timeline
- Timeline Navigation
- Selecting Shots in the Timeline
- Working with Grades in the Timeline
- The Settings 1 Tab
- The Settings 2 Tab
- Editing Controls and Procedures
- Analyzing Signals Using the Video Scopes
- The Primary In Room
- The Secondaries Room
- What Is the Secondaries Room Used For?
- Where to Start in the Secondaries Room?
- The Enabled Button in the Secondaries Room
- Choosing a Region to Correct Using the HSL Qualifiers
- Controls in the Previews Tab
- Isolating a Region Using the Vignette Controls
- Adjusting the Inside and Outside of a Secondary Operation
- The Secondary Curves Explained
- Reset Controls in the Secondaries Room
- The Color FX Room
- The Primary Out Room
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Managing Grades in the Timeline
- Using the Copy To Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Managing a Shot’s Corrections Using Multiple Rooms
- Keyframing
- The Geometry Room
- The Still Store
- The Render Queue
- Appendix A: Calibrating Your Monitor
- Appendix B: Keyboard Shortcuts in Color
- Appendix C: Using Multi-Touch Controls in Color
- Appendix D: Setting Up a Control Surface
• Shapes list: This list shows all the unattached shapes that are available in a project, as
well as the shapes that have been assigned to the current shot. Clicking a shape in this
list displays it in the image preview area and updates all the parameters in the Shapes
tab with the selected shape’s settings.
• Name column: The name of the shape, editable in the Shape Name field.
• ID column: An identification number for the shape. ID numbers start at 0 for the first
shape and are incremented by one every time you create a new shape.
• Grade column: When a shape is attached, this column shows the grade to which it’s
been attached.
• Sec column: When a shape is attached, this column shows which of the eight
secondary tabs the shape has been attached to.
• Hide Shape Handles: Click Hide Shape Handles to hide the control points of shapes in
the image preview. The outline of the shape remains visible.
• Reverse Normals: When a shape is feathered using the Softness parameter, this button
reverses which shape defines the inner and outer edges of feathering.
• Use Tracker pop-up menu: If you’ve analyzed one or more Motion Trackers in the current
project, you can choose which tracker to use to automatically animate the position of
the vignette from this pop-up menu. To disassociate a vignette from the tracker’s
influence, choose None.
• Softness: A global feathering operation for the entire shape. When set to 0, the shape
has a hard (but anti-aliased) edge. When set to any value above 0, inner and outer
softness shapes appear along with their own control points. The inner shape shows
where the feathering begins, while the outer shape shows the very edge of the feathered
shape. If necessary, each border can be independently adjusted.
• Shape Name: This field defaults to “untitled”; however, you can enter your own name
for the currently selected shape in order to better organize the shapes list.
• New button: Click New to create a new, unassigned shape.
• Remove button: Choose a shape and click Remove to delete a shape from the Shapes
list.
• Close Shape/Open Shape button: This button switches the currently selected shape
between a closed and open state.
• Save button: Saves the currently selected shape to the Shape Favorites directory.
• Load button: Loads all shapes that are currently saved in the Shape Favorites directory
into the Shapes list of the current shot.
• B-spline/Polygon buttons: Switches the currently selected shape between B-Spline mode,
which allows for curved shapes, and Polygon mode, in which shapes only have angled
corners.
363Chapter 15 The Geometry Room










