1.5
Table Of Contents
- Color User Manual
- Contents
- Welcome to Color
- Color Correction Basics
- Color Correction Workflows
- An Overview of the Color Workflow
- Limitations in Color
- Video Finishing Workflows Using Final Cut Pro
- Importing Projects from Other Video Editing Applications
- Digital Cinema Workflows Using Apple ProRes 4444
- Finishing Projects Using RED Media
- Digital Intermediate Workflows Using DPX/Cineon Media
- Using EDLs, Timecode, and Frame Numbers to Conform Projects
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects
- Saving and Opening Archives
- Moving Projects from Final Cut Pro to Color
- Before You Export Your Final Cut Pro Project
- Move Clips That Aren’t Being Composited to Track V1 in the Timeline
- Remove Unnecessary Video Filters
- Organize All Color Corrector 3-Way Filters
- Divide Long Projects into Reels
- Export Self-Contained QuickTime Files for Effects Clips You Need to Color Correct
- Use Uncompressed or Lightly Compressed Still Image Formats
- Make Sure All Freeze Frame Effects Are on Track V1
- Make Sure All Clips Have the Same Frame Rate
- Media Manage Your Project, If Necessary
- Recapture Offline Media at Online Quality, If Necessary
- Check All Transitions and Effects If You Plan to Render 2K or 4K Image Sequences for Film Out
- Using the Send To Color Command in Final Cut Pro
- Importing an XML File into Color
- Before You Export Your Final Cut Pro Project
- Importing EDLs
- EDL Import Settings
- Relinking Media
- Importing Media Directly into the Timeline
- Compatible Media Formats
- Moving Projects from Color to Final Cut Pro
- Exporting EDLs
- Reconforming Projects
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Configuring the Setup Room
- The File Browser
- Using the Shots Browser
- The Grades Bin
- The Project Settings Tab
- The Messages Tab
- The User Preferences Tab
- Monitoring Your Project
- Timeline Playback, Navigation, and Editing
- Basic Timeline Elements
- Customizing the Timeline Interface
- Working with Tracks
- Selecting the Current Shot
- Timeline Playback
- Zooming In and Out of the Timeline
- Timeline Navigation
- Selecting Shots in the Timeline
- Working with Grades in the Timeline
- The Settings 1 Tab
- The Settings 2 Tab
- Editing Controls and Procedures
- Analyzing Signals Using the Video Scopes
- The Primary In Room
- The Secondaries Room
- What Is the Secondaries Room Used For?
- Where to Start in the Secondaries Room?
- The Enabled Button in the Secondaries Room
- Choosing a Region to Correct Using the HSL Qualifiers
- Controls in the Previews Tab
- Isolating a Region Using the Vignette Controls
- Adjusting the Inside and Outside of a Secondary Operation
- The Secondary Curves Explained
- Reset Controls in the Secondaries Room
- The Color FX Room
- The Primary Out Room
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Managing Grades in the Timeline
- Using the Copy To Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Managing a Shot’s Corrections Using Multiple Rooms
- Keyframing
- The Geometry Room
- The Still Store
- The Render Queue
- Appendix A: Calibrating Your Monitor
- Appendix B: Keyboard Shortcuts in Color
- Appendix C: Using Multi-Touch Controls in Color
- Appendix D: Setting Up a Control Surface
Will Motion Tracking Solve All Your Problems?
With shots where there is a clearly defined target (something high-contrast and angular,
preferably), automatic motion tracking can be the fastest way to quickly and accurately
animate a vignette to follow the motion of the subject or camera in a shot, but not
always.
If you’re working on a shot where automatic tracking is almost usable, but has a few
errors, you might be able to use manual tracking on top of the automatic track to correct
the most egregious mistakes, and then increase Tracking Curve Smoothness to get an
acceptable result. For more information about manual tracking, see Using the Tracking
Tab.
However, if actors or other subjects in the shot pass in front of the feature you’re tracking,
or if the motion of a shot is so fast that it introduces motion blur, or if there’s excessive
noise, or if there’s simply not a feature on the subject you need to track that’s
well-enough defined, you may need to resort to manual tracking for the entire shot,
which can be tedious if it’s a long shot. In many cases, manual keyframing may well be
the most efficient solution. For more information on keyframing, see Keyframing.
Using Motion Tracking to Animate Vignettes and Shapes
After you’ve processed a tracker, you can use that tracker’s analysis to animate the
following:
• A vignette in the Secondaries room
• A user shape in the Geometry room
• X and Y positions in the Pan & Scan tab of the Geometry room
• The Vignette node in the Color FX room
When applied to a vignette or a user shape, the animation of the Motion Tracker is added
to the X and Y positioning of the shape. For this reason, it’s most efficient to track a subject
and assign that tracker to the vignette, shape, or setting first, and adjust the positioning
later.
For example, suppose you’ve used a tracker to follow the movement of someone’s eye,
and you want to apply that motion to a vignette that highlights that person’s face. You
should choose the tracker from the Use Tracker pop-up menu first. As soon as you choose
a tracker, the vignette or shape you’re animating moves so that it’s centered on the
tracked feature. At that point, you can position the center, angle, and softness of the
shape to better fit the person’s face. This way, the vignette starts out in the correct position
and goes on to follow the path created by the tracker. Because the tracker uses an
additional transformation, you can still reposition the vignette using the X and Y center
parameters or the onscreen control in the Previews tab.
371Chapter 15 The Geometry Room










