1.5
Table Of Contents
- Color User Manual
- Contents
- Welcome to Color
- Color Correction Basics
- Color Correction Workflows
- An Overview of the Color Workflow
- Limitations in Color
- Video Finishing Workflows Using Final Cut Pro
- Importing Projects from Other Video Editing Applications
- Digital Cinema Workflows Using Apple ProRes 4444
- Finishing Projects Using RED Media
- Digital Intermediate Workflows Using DPX/Cineon Media
- Using EDLs, Timecode, and Frame Numbers to Conform Projects
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects
- Saving and Opening Archives
- Moving Projects from Final Cut Pro to Color
- Before You Export Your Final Cut Pro Project
- Move Clips That Aren’t Being Composited to Track V1 in the Timeline
- Remove Unnecessary Video Filters
- Organize All Color Corrector 3-Way Filters
- Divide Long Projects into Reels
- Export Self-Contained QuickTime Files for Effects Clips You Need to Color Correct
- Use Uncompressed or Lightly Compressed Still Image Formats
- Make Sure All Freeze Frame Effects Are on Track V1
- Make Sure All Clips Have the Same Frame Rate
- Media Manage Your Project, If Necessary
- Recapture Offline Media at Online Quality, If Necessary
- Check All Transitions and Effects If You Plan to Render 2K or 4K Image Sequences for Film Out
- Using the Send To Color Command in Final Cut Pro
- Importing an XML File into Color
- Before You Export Your Final Cut Pro Project
- Importing EDLs
- EDL Import Settings
- Relinking Media
- Importing Media Directly into the Timeline
- Compatible Media Formats
- Moving Projects from Color to Final Cut Pro
- Exporting EDLs
- Reconforming Projects
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Configuring the Setup Room
- The File Browser
- Using the Shots Browser
- The Grades Bin
- The Project Settings Tab
- The Messages Tab
- The User Preferences Tab
- Monitoring Your Project
- Timeline Playback, Navigation, and Editing
- Basic Timeline Elements
- Customizing the Timeline Interface
- Working with Tracks
- Selecting the Current Shot
- Timeline Playback
- Zooming In and Out of the Timeline
- Timeline Navigation
- Selecting Shots in the Timeline
- Working with Grades in the Timeline
- The Settings 1 Tab
- The Settings 2 Tab
- Editing Controls and Procedures
- Analyzing Signals Using the Video Scopes
- The Primary In Room
- The Secondaries Room
- What Is the Secondaries Room Used For?
- Where to Start in the Secondaries Room?
- The Enabled Button in the Secondaries Room
- Choosing a Region to Correct Using the HSL Qualifiers
- Controls in the Previews Tab
- Isolating a Region Using the Vignette Controls
- Adjusting the Inside and Outside of a Secondary Operation
- The Secondary Curves Explained
- Reset Controls in the Secondaries Room
- The Color FX Room
- The Primary Out Room
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Managing Grades in the Timeline
- Using the Copy To Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Managing a Shot’s Corrections Using Multiple Rooms
- Keyframing
- The Geometry Room
- The Still Store
- The Render Queue
- Appendix A: Calibrating Your Monitor
- Appendix B: Keyboard Shortcuts in Color
- Appendix C: Using Multi-Touch Controls in Color
- Appendix D: Setting Up a Control Surface
The Graphics Card You’re Using Affects the Rendered Output
Color uses the GPU of the graphics card that’s installed in your computer to render the
color correction and geometry adjustments that you’ve applied to the shots in your
program. Different video cards have GPU processors with differing capabilities, so it’s
entirely possible for the same Color project to look slightly different when rendered on
computers with different graphics cards. To ensure color accuracy, it’s best to render
your project on a computer using the same graphics card that was used when color
correcting that program.
Which Effects Does Color Render?
Projects that are imported from XML and EDL project files may have many more effects
than Color is capable of processing. These include transitions, geometric transformations,
superimpositions, and speed effects. When rendering your finished program, your
import/export workflow determines which effects Color renders.
In particular, if you render out 2K or 4K DPX or Cineon image sequences to be printed to
film, Color renders the shots in your project very differently than if you’ve rendered
QuickTime files to be sent in a return trip back to Final Cut Pro.
In all cases, the corrections you’ve made using the Primary In, Secondary, Color FX, and
Primary Out rooms are always rendered.
Effects That Aren’t Rendered in a Color–to–Final Cut Pro Roundtrip
• When you shepherd a project through an XML-based Final Cut Pro–to–Color roundtrip,
all transitions, filters, still images, generators, speed effects, Motion tab keyframes and
superimposition settings, and other non-Color-compatible effects from the original
Final Cut Pro project are preserved within your Color project, even if those effects aren’t
visible.
• Color Corrector 3-way filters are the exception. The last Color Corrector 3-way filter
applied to any clip is converted into a Primary In correction in Color. When you send
the project back to Final Cut Pro, all Color Corrector 3-way filters will have been removed
from your project.
• When you’ve finished grading your program in Color and you render that project as a
series of QuickTime movies in preparation for returning to Final Cut Pro, any of the
previously mentioned effects that have been invisibly preserved are not rendered.
Instead, when you send the finished Color project back to Final Cut Pro, such effects
reappear in the resulting Final Cut Pro sequence. At that point you have the option of
making further adjustments and rendering the Final Cut Pro project prior to outputting
it to tape or as a QuickTime master movie file.
390 Chapter 17 The Render Queue










