1.5
Table Of Contents
- Color User Manual
- Contents
- Welcome to Color
- Color Correction Basics
- Color Correction Workflows
- An Overview of the Color Workflow
- Limitations in Color
- Video Finishing Workflows Using Final Cut Pro
- Importing Projects from Other Video Editing Applications
- Digital Cinema Workflows Using Apple ProRes 4444
- Finishing Projects Using RED Media
- Digital Intermediate Workflows Using DPX/Cineon Media
- Using EDLs, Timecode, and Frame Numbers to Conform Projects
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects
- Saving and Opening Archives
- Moving Projects from Final Cut Pro to Color
- Before You Export Your Final Cut Pro Project
- Move Clips That Aren’t Being Composited to Track V1 in the Timeline
- Remove Unnecessary Video Filters
- Organize All Color Corrector 3-Way Filters
- Divide Long Projects into Reels
- Export Self-Contained QuickTime Files for Effects Clips You Need to Color Correct
- Use Uncompressed or Lightly Compressed Still Image Formats
- Make Sure All Freeze Frame Effects Are on Track V1
- Make Sure All Clips Have the Same Frame Rate
- Media Manage Your Project, If Necessary
- Recapture Offline Media at Online Quality, If Necessary
- Check All Transitions and Effects If You Plan to Render 2K or 4K Image Sequences for Film Out
- Using the Send To Color Command in Final Cut Pro
- Importing an XML File into Color
- Before You Export Your Final Cut Pro Project
- Importing EDLs
- EDL Import Settings
- Relinking Media
- Importing Media Directly into the Timeline
- Compatible Media Formats
- Moving Projects from Color to Final Cut Pro
- Exporting EDLs
- Reconforming Projects
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Configuring the Setup Room
- The File Browser
- Using the Shots Browser
- The Grades Bin
- The Project Settings Tab
- The Messages Tab
- The User Preferences Tab
- Monitoring Your Project
- Timeline Playback, Navigation, and Editing
- Basic Timeline Elements
- Customizing the Timeline Interface
- Working with Tracks
- Selecting the Current Shot
- Timeline Playback
- Zooming In and Out of the Timeline
- Timeline Navigation
- Selecting Shots in the Timeline
- Working with Grades in the Timeline
- The Settings 1 Tab
- The Settings 2 Tab
- Editing Controls and Procedures
- Analyzing Signals Using the Video Scopes
- The Primary In Room
- The Secondaries Room
- What Is the Secondaries Room Used For?
- Where to Start in the Secondaries Room?
- The Enabled Button in the Secondaries Room
- Choosing a Region to Correct Using the HSL Qualifiers
- Controls in the Previews Tab
- Isolating a Region Using the Vignette Controls
- Adjusting the Inside and Outside of a Secondary Operation
- The Secondary Curves Explained
- Reset Controls in the Secondaries Room
- The Color FX Room
- The Primary Out Room
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Managing Grades in the Timeline
- Using the Copy To Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Managing a Shot’s Corrections Using Multiple Rooms
- Keyframing
- The Geometry Room
- The Still Store
- The Render Queue
- Appendix A: Calibrating Your Monitor
- Appendix B: Keyboard Shortcuts in Color
- Appendix C: Using Multi-Touch Controls in Color
- Appendix D: Setting Up a Control Surface
Motion Settings, Keyframes, and Pan & Scan Adjustments in Roundtrips
A subset of the static motion settings from Final Cut Pro is translated into the equivalent
Pan & Scan settings in Color when you first import the project. These settings have a
visible effect on your Color project and can be further adjusted as you fine-tune the
program. However, if you’re rendering QuickTime output in preparation for sending
your project back to Final Cut Pro, these effects are not rendered by Color unless your
project uses 4K native RED QuickTime media; ordinarily, static Pan & Scan settings are
passed from Color back to Final Cut Pro for rendering there. Keyframes are handled
differently:
• Keyframed Scale, Rotation, Center, and Aspect Ratio Motion tab parameters from
Final Cut Pro do not appear and are not editable in Color, but these keyframes are
preserved and reappear when you send your project back to Final Cut Pro.
• Color Pan & Scan keyframes cannot be translated into corresponding motion effect
keyframes in Final Cut Pro. All Color keyframes are removed when you send your
project back to Final Cut Pro, with the settings at the first frame of each clip being
used for translation.
For more information, see Exchanging Geometry Settings with Final Cut Pro.
Some Media Formats Require Rendering to a Different Format
There are many codecs that Color supports for media import, such as the XDCAM, MPEG
IMX, and HDV families of codecs, that cannot be used as the export format when rendering
out of Color. Most of these are formats which, because they’re so highly compressed,
would be unsuitable for mastering. Additionally, many of these formats use “squeezed”
anamorphic frame sizes, rather than the standard full-raster SD and HD frame sizes that
programs are typically mastered to. For all of these codecs, two things happen when you
render media for output:
• Media formats that are unsupported for output will be rendered using a different codec: If
the media in your project uses a codec that’s not supported for output, then every shot
in your project will be rendered using a different codec that is supported. In these cases,
Color supports a specific group of codecs that are either lightly or completely
uncompressed that are suitable for mastering. You can choose which of these codecs
to render your media with by choosing from the Resolution and Codec Settings controls
in the Project Settings tab of the Setup room.
• Media formats that are rendered using a different codec will be rendered full raster: If you’re
rendering using a different codec, all anamorphic media in your project will be resized
to the closest full-raster frame size. For example, media using the anamorphic
1280 x 1080 or 1440 x 1080 frame sizes will be rendered using the standard
1920 x 1080 frame size.
392 Chapter 17 The Render Queue










