1.5
Table Of Contents
- Color User Manual
- Contents
- Welcome to Color
- Color Correction Basics
- Color Correction Workflows
- An Overview of the Color Workflow
- Limitations in Color
- Video Finishing Workflows Using Final Cut Pro
- Importing Projects from Other Video Editing Applications
- Digital Cinema Workflows Using Apple ProRes 4444
- Finishing Projects Using RED Media
- Digital Intermediate Workflows Using DPX/Cineon Media
- Using EDLs, Timecode, and Frame Numbers to Conform Projects
- Using the Color Interface
- Importing and Managing Projects and Media
- Creating and Opening Projects
- Saving Projects
- Saving and Opening Archives
- Moving Projects from Final Cut Pro to Color
- Before You Export Your Final Cut Pro Project
- Move Clips That Aren’t Being Composited to Track V1 in the Timeline
- Remove Unnecessary Video Filters
- Organize All Color Corrector 3-Way Filters
- Divide Long Projects into Reels
- Export Self-Contained QuickTime Files for Effects Clips You Need to Color Correct
- Use Uncompressed or Lightly Compressed Still Image Formats
- Make Sure All Freeze Frame Effects Are on Track V1
- Make Sure All Clips Have the Same Frame Rate
- Media Manage Your Project, If Necessary
- Recapture Offline Media at Online Quality, If Necessary
- Check All Transitions and Effects If You Plan to Render 2K or 4K Image Sequences for Film Out
- Using the Send To Color Command in Final Cut Pro
- Importing an XML File into Color
- Before You Export Your Final Cut Pro Project
- Importing EDLs
- EDL Import Settings
- Relinking Media
- Importing Media Directly into the Timeline
- Compatible Media Formats
- Moving Projects from Color to Final Cut Pro
- Exporting EDLs
- Reconforming Projects
- Converting Cineon and DPX Image Sequences to QuickTime
- Importing Color Corrections
- Exporting JPEG Images
- Configuring the Setup Room
- The File Browser
- Using the Shots Browser
- The Grades Bin
- The Project Settings Tab
- The Messages Tab
- The User Preferences Tab
- Monitoring Your Project
- Timeline Playback, Navigation, and Editing
- Basic Timeline Elements
- Customizing the Timeline Interface
- Working with Tracks
- Selecting the Current Shot
- Timeline Playback
- Zooming In and Out of the Timeline
- Timeline Navigation
- Selecting Shots in the Timeline
- Working with Grades in the Timeline
- The Settings 1 Tab
- The Settings 2 Tab
- Editing Controls and Procedures
- Analyzing Signals Using the Video Scopes
- The Primary In Room
- The Secondaries Room
- What Is the Secondaries Room Used For?
- Where to Start in the Secondaries Room?
- The Enabled Button in the Secondaries Room
- Choosing a Region to Correct Using the HSL Qualifiers
- Controls in the Previews Tab
- Isolating a Region Using the Vignette Controls
- Adjusting the Inside and Outside of a Secondary Operation
- The Secondary Curves Explained
- Reset Controls in the Secondaries Room
- The Color FX Room
- The Primary Out Room
- Managing Corrections and Grades
- The Difference Between Corrections and Grades
- Saving and Using Corrections and Grades
- Managing Grades in the Timeline
- Using the Copy To Buttons in the Primary Rooms
- Using the Copy Grade and Paste Grade Memory Banks
- Setting a Beauty Grade in the Timeline
- Disabling All Grades
- Managing Grades in the Shots Browser
- Managing a Shot’s Corrections Using Multiple Rooms
- Keyframing
- The Geometry Room
- The Still Store
- The Render Queue
- Appendix A: Calibrating Your Monitor
- Appendix B: Keyboard Shortcuts in Color
- Appendix C: Using Multi-Touch Controls in Color
- Appendix D: Setting Up a Control Surface
• Printing Density: If you’re rendering DPX media, make sure that Printing Density is set
to the correct format. For more information, see Choosing Printing Density When
Rendering DPX Media.
• Deinterlace Renders: This setting forces Color to deinterlace all media that’s rendered.
Color does not have a sophisticated deinterlacing method, so this setting is inappropriate
for high-quality output. For more information, see Resolution and Codec Settings.
• QuickTime Export Codecs: Choose the QuickTime codec you want to use for rendering
your final output. The list of available codecs is limited to mastering-quality codecs
including Apple ProRes and Uncompressed. For more information, see Compatible
QuickTime Codecs for Output.
• Broadcast Safe: Turning Broadcast Safe on or off affects whether out-of-gamut values
are clipped when the output media is rendered. For more information, see Broadcast
Safe Settings.
3 Lastly, open the User Prefs tab and check the following settings:
• Internal Pixel Format: Make sure that the Internal Pixel Format is set to the correct bit
depth. If you graded your program with Internal Pixel Format set to 8- through 16-bit,
changing it to Floating Point may alter how certain Color FX operations work. If you
intend to work at a lower bit depth but render at Floating Point, it’s a good idea to
double-check all shots with Color FX corrections applied to them prior to rendering to
make sure that they look the way you intended.
• Render Proxy: If you’re rendering Cineon or DPX image sequences, or RED QuickTime
files, and you’re delivering full-quality files, make sure that the Render Proxy pop-up
menu is set to Full Resolution.
To render one or more shots in your program
1 Go through the Timeline and, for each of the shots you’re planning on rendering, choose
the grade you want to render.
The grade you select for each shot determines which grade is rendered when you add a
shot to the Render Queue.
2 Do one of the following to add shots to the Render Queue list:
• Click Add All, or choose Render Queue > Add All (or press Option-Shift-A) to add the
current grade for every shot in the project.
• Click Add Unrendered, or choose Render Queue > Add Unrendered to add only the
shots that haven’t yet been rendered.
• Select one or more shots, then click Add Selected, or choose Render Queue > Add
Selected (or press Option-A) to add only the selected shots.
• Turn on the beauty grade designation for specific shots to indicate which grades are
preferred or which shots you want to render, then choose Render > Add All Beauty
Grades. (Shots without beauty grade designations aren’t added to the Render Queue.)
397Chapter 17 The Render Queue










