4
Table Of Contents
- DVD Studio Pro 4 User Manual
- Contents
- Welcome to DVD Studio Pro
- Overview of Using DVD Studio Pro
- Moving from iDVD to DVD Studio Pro
- About Standard and High Definition DVDs
- About DVD Studio Pro and HD Resolution DVDs
- HD Video Assets
- Brief Overview of the DVD Creation Process
- What Makes a DVD Authoring System?
- Hard Disk Storage
- SCSI Devices
- DVD Burners
- DLT Drives
- External Video and Audio Monitoring
- Audio and Video Assets
- Planning Your Project
- How Do You Do That?
- Preparing Video Assets
- Introduction to Preparing Video Sources
- NTSC or PAL?
- Using 24 fps Video
- Choosing an Aspect Ratio
- About MPEG Video
- Encoding Video Materials for DVD
- Using the Integrated MPEG Encoder
- Encoding Video for Multi-Angle Tracks
- Adding Markers to Your Video
- About H.264 Video
- About HDV Video
- DVD Video Source Settings Summary
- Preparing Audio Assets
- Preparing Menu Assets
- Preparing Slideshow Assets
- Preparing Alpha Transitions
- Starting a Project
- The DVD Studio Pro Interface
- Introduction to the DVD Studio Pro Interface
- Configuring the Interface
- Working with the Quadrants
- Working with the Tabs
- Overview of the Quadrant Tabs
- Inspector
- Palette
- Toolbar
- Drop Palette
- Comparing the Outline and Graphical Project Views
- Using the Outline Tab
- Using the Graphical Tab
- Managing Elements Using the Outline and Graphical Tabs
- Importing and Managing Assets
- How DVD Studio Pro Manages Assets
- Missing or Renamed Assets
- Using Video and Audio Assets That Are Not DVD-Compliant
- How the Encoded Files Are Named
- Should You Remove the Original QuickTime Files?
- Verifying and Changing Encoding Settings
- Using Still Assets That Are Not DVD-Compliant
- Using DVD-Compliant Assets
- About the Parse Files
- About Segmented MPEG Files
- Using Motion, LiveType, and Soundtrack Pro Projects
- About the Assets Tab
- Importing Assets
- Importing Assets That Are Not DVD-Compliant
- Using the Import Asset Feature
- Dragging Assets to the Assets Tab
- About Dragging Assets Directly to a Project Element
- Dragging Assets to the Menu Editor
- Dragging Assets to the Track Editor
- Dragging Assets to the Slideshow Editor
- Dragging Assets to the Outline and Graphical Tabs
- Removing Selected Assets
- Renaming Assets
- Refreshing Still and QuickTime Assets
- Opening Assets in Their Editor
- Identifying an Asset
- Previewing Assets
- Asset Inspector
- How DVD Studio Pro Manages Assets
- Introduction to Creating Menus
- About Menus
- About the Menu Editor
- Starting and Working with a Menu
- Creating Menus Using the Standard Method
- About Standard Menus
- Choosing the Menu’s Background
- Choosing the Menu’s Overlay
- Understanding Color Mapping
- Configuring the Menu Inspector for Standard Menus
- Settings at the Top of the Menu Inspector for Standard Menus
- General Tab in the Menu Inspector for Standard Menus
- Menu Tab in the Menu Inspector for Standard Menus
- Transition Tab in the Menu Inspector for Standard Menus
- Colors Tab in the Menu Inspector with Simple Selected
- Colors Tab in the Menu Inspector with Advanced Selected
- Advanced Tab in the Menu Inspector for Standard Menus
- Adding Buttons to Your Menu
- Adding Overlay-Based Buttons
- Adding Shapes to a Menu
- Setting a Button’s Connection
- About Button Properties
- Settings at the Top of the Button Inspector
- Style Tab in the Button Inspector
- Advanced Tab in the Button Inspector
- Colors Tab in the Button Inspector
- Transition Tab in the Button Inspector
- About Button Numbers
- Adding Text to a Button
- About Overlapping Buttons
- Configuring Button Navigation
- Adding Drop Zones to Your Menu
- Working with Assets in Buttons and Drop Zones
- Adding Text Objects to a Menu
- Adding Audio to a Menu
- Configuring the Menu’s Drop Shadow Settings
- Configuring Motion Menu Settings
- Options in the Drop Palette for Standard Menus
- Drop Palette for Standard Menus—Dragging Assets
- Dragging a Motion Video Asset to an Empty Area
- Dragging a Motion Video Asset to a Button
- Dragging a Motion Video Asset to a Drop Zone
- Dragging Multiple Motion Video Assets to an Empty Area
- Dragging One or More Audio Assets to an Empty Area
- Dragging a Video/Audio Pair to an Empty Area
- Dragging a Video/Audio Pair to a Button
- Dragging a Still Picture to an Empty Area
- Dragging a Still Picture to a Button
- Dragging a Still Picture to a Drop Zone
- Dragging Multiple Still Pictures (or a Folder) to an Empty Area
- Dragging Multiple Still Pictures (or a Folder) to a Button
- Dragging a Multiple-Layer Still Picture to an Empty Area
- Drop Palette for Standard Menus—Dragging Project Elements
- Dragging an Existing Track to an Empty Area
- Dragging an Existing Track to a Button
- Dragging Multiple Existing Tracks to an Empty Area
- Dragging an Existing Story to an Empty Area
- Dragging an Existing Story to a Button
- Dragging Multiple Existing Stories to an Empty Area
- Dragging a Slideshow to an Empty Area
- Dragging a Slideshow to a Button
- Dragging Multiple Slideshows to an Empty Area
- Dragging a Menu to an Empty Area
- Dragging a Menu to a Button
- Dragging a Script to an Empty Area
- Dragging a Script to a Button
- Drop Palette for Standard Menus—Dragging Templates and Styles
- Dragging a Shape to an Empty Area
- Dragging a Shape to a Button or Drop Zone
- Dragging a Template to an Empty Area
- Dragging a Template to a Button
- Dragging a Button Style to an Empty Area
- Dragging a Button Style to a Button
- Dragging a Text Style to an Empty Area
- Dragging a Text Style to a Text Object
- Dragging a Drop Zone Style to an Empty Area
- Dragging a Drop Zone Style to a Drop Zone
- Dragging a Layout Style to the Menu Editor
- Using Templates, Styles, and Shapes to Create Your Menus
- Creating Menus Using the Layered Method
- About Layered Menus
- Choosing the Menu’s Background
- Choosing the Menu’s Overlay
- About the Menu Inspector for Layered Menus
- Adding Buttons to Your Layered Menu
- About Layered Menu Button Properties
- Options in the Drop Palette for Layered Menus
- Drop Palette for Layered Menus—Dragging Assets
- Dragging a Motion Video Asset to an Empty Area
- Dragging a Motion Video Asset to a Button
- Dragging a Video/Audio Pair to an Empty Area
- Dragging a Video/Audio Pair to a Button
- Dragging a Single-Layer Still Picture to an Empty Area
- Dragging a Single-Layer Still Picture to a Button
- Dragging a Multiple-Layer Still Picture to an Empty Area
- Dragging a Multiple-Layer Still Picture to a Button
- Dragging Multiple Still Pictures (or a Folder) to an Empty Area
- Dragging Multiple Still Pictures (or a Folder) to a Button
- Drop Palette for Layered Menus—Dragging Project Elements
- Dragging an Existing Track to an Empty Area
- Dragging an Existing Track to a Button
- Dragging a Story to an Empty Area
- Dragging a Story to a Button
- Dragging a Slideshow to an Empty Area
- Dragging a Slideshow to a Button
- Dragging a Menu to an Empty Area
- Dragging a Menu to a Button
- Dragging a Script to an Empty Area
- Dragging a Script to a Button
- Using Advanced Menu Features
- Creating and Editing Tracks
- About Track Limits in a DVD
- Working with a Track’s Assets
- How Many Tracks Should You Have?
- About Subtitle Streams
- DVD Studio Pro Tools for Working with Tracks
- Creating Tracks
- Opening Tracks
- Setting Track Properties
- About the Track Editor
- Configuring the Track Editor
- Understanding Time Information in the Track Editor
- Supported Asset Types
- Adding Video and Audio Assets
- Editing Video and Audio Clips
- Setting Stream Properties
- Exporting an MPEG Clip
- Working with Markers
- About Marker Placement
- Creating and Editing Markers
- Adding Markers to a Track Without a Video Clip Assigned
- Importing Markers from an Editor
- Importing Markers from a Text List
- About the Marker Types
- Setting Marker Properties
- Introduction to Stories
- Creating a Story for a Track
- Using the Story Editor
- Setting Story Properties
- Setting Story Entry Properties
- Simulating a Story
- Adding Alternate Video Streams
- Using Still Clip Transitions
- Viewing a Track
- Creating Slideshows
- Introduction to Slideshows
- Want Your Slideshows to Do More?
- File Formats for Slideshows
- Adding a Slideshow to Your Project
- Creating a Slideshow Using the Menu Editor
- Working with Slides in a Slideshow
- Adding Audio to Your Slideshow
- Working with Slideshows
- Setting Slideshow Properties
- Setting Slide Properties
- Previewing a Slideshow
- Simulating a Slideshow
- Creating Subtitles
- Introduction to Subtitles
- Importing Older DVD Studio Pro Subtitles
- Subtitles and Overlays
- About Subtitles and Closed Captions
- Subtitle Stream Basics
- Subtitle Inspector
- What Happens with Different Aspect Ratios?
- Viewing Subtitles
- Creating Subtitles with DVD Studio Pro
- Importing Graphics Files for Subtitles
- Creating and Importing Subtitle Files
- Importing a Subtitle File
- Creating an STL Format Subtitle File
- Creating Buttons over Video
- Configuring a Button over Video Subtitle Clip
- Creating Scripts
- Introduction to Scripts
- Pre-Scripts
- Scripting Overview
- The Scripting User Interface
- About the Script Tab
- About the Script Inspector
- About the Script Command Inspector
- Creating and Testing Scripts
- Script Command Details
- System Parameter Register Memories List
- System Parameter Register Memories Details
- SPRM 0: Menu Language Description Code
- SPRM 1: Current Audio Stream Number
- SPRM 2: Current Subtitle Stream Number
- SPRM 3: Current Angle Number
- SPRM 4: Current Playing Title Number
- SPRM 5: Current Title Number in Video Title Set (VTS)
- SPRM 6: Current Title PGC Number
- SPRM 7: Current Part of Title Number
- SPRM 8: Current Highlighted Button Number
- SPRM 9: Navigation Timer
- SPRM 10: Timer Target
- SPRM 11: Player Audio Mixing Mode for Karaoke
- SPRM 12: Country Code for Parental Management
- SPRM 13: Parental Management Level
- SPRM 14: Player Video Configuration
- SPRM 15: Player Audio Configuration
- SPRM 16: Initial Language Code for Audio
- SPRM 17: Initial Language Code Extension for Audio
- SPRM 18: Initial Language Code for Subtitle
- SPRM 19: Initial Language Code Extension for Subpicture
- SPRM 20: Player Region Code
- Using Bit-Wise Operations
- General Purpose Register Memories
- Scripting Examples
- Language Code Table
- Establishing Connections
- Finishing a Project
- About the Final Steps of DVD Creation
- Should You Burn, Build, Format, or Build and Format?
- Options for Testing Your Project
- Simulating Your Project
- Setting Disc Properties
- Building Your Project
- Emulating Your Project Using DVD Player
- Setting Disc Format Properties
- About DVD-ROM Discs
- About Dual-Layer Discs
- About Two-Sided Discs
- Formatting Your Project
- Reading a DLT Drive
- Using Advanced Features
- Appendix A: Keyboard Shortcuts
- General Interface and Application Controls
- General Project Controls
- Adding Project Elements
- Scrolling Through Lists
- Assets Tab
- Connections Tab
- Graphical Tab
- Log Tab
- Menu Tab (Menu Editor)
- Outline Tab
- Palette
- Script Tab (Script Editor)
- Simulator
- Slideshow Tab (Slideshow Editor)
- Story Tab (Story Editor)
- Subtitle Editor
- Track Tab (Track Editor)
- Viewer Tab
- Appendix B: Importing Other Projects
- Appendix C: Calculating Disc Space Requirements
- Calculating a Project’s Disc Space Requirements
- Stage 1: Calculating the Total Video Play Time
- Stage 2: Calculating Disc Capacities
- Stage 3: Calculating the Bit Rates for Each Disc Size
- Stage 4: Calculating the Audio Allowances
- Stage 5: Calculating the Effect of Audio on the Video Bit Rate
- Stage 6: Calculating DVD-ROM Allowances
- Stage 7: Calculating Other Allowances
- Using the Calculated Bit Rate
- Calculating a Project’s Disc Space Requirements
- Appendix D: Transition Parameters
- Glossary
Connecting an External Video Monitor
When simulating your project on your computer’s video monitor, you do not see video
exactly as a viewer would when playing the video using a set-top DVD player connected
to an NTSC or PAL monitor. There are two primary differences:
• Pixel aspect ratio: Computer monitors always use square pixels, while SD video uses
rectangular pixels. When viewed on the computer’s monitor, the Simulator scales the
pixels to make them fit the 4:3 or 16:9 aspect ratio, which can affect the video
appearance.
• Color space: Computer monitors generally use RGB color space for their displays while
most monitors used to view DVDs use the YUV color space.
The advantage of connecting an external video monitor is that, depending on the monitor
you connect and whether your project’s assets are already encoded for use on a DVD,
you are able to see the video as the viewer would see it.
The external video monitor uses the second monitor as configured in the Displays pane
of System Preferences. You must set the resolution and refresh rate to match the external
monitor. There are two common approaches to connecting an external video monitor:
• Connecting a video monitor to your computer’s S-Video output (if present)
• Connecting a second monitor to your system (if supported)
For example, you could connect an NTSC or PAL monitor to the S-Video output of a
PowerBook G4 system.
Note: When connected to an NTSC or PAL monitor, this video output provides only an
approximation of what the video will look like when burned to a disc and played on a
DVD player. Due to rendering, rescaling, and interlacing issues, you should not rely on
this output as a true representation of the video quality, especially with SD projects.
Connecting an External Audio Monitor
There are two primary issues with monitoring your project’s audio using the computer’s
built-in audio system:
• The built-in system cannot play surround sound audio. The audio is first downmixed
to stereo, then played.
• The built-in system cannot play DTS audio.
There are two common approaches to connecting an external audio monitor:
• Connecting a suitable AC-3 or DTS decoder to the computer’s optical digital audio
output (also known as an S/PDIF output)
• Connecting a suitable AC-3 or DTS decoder to the computer’s FireWire or USB port
30 Chapter 1 Overview of Using DVD Studio Pro