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Table Of Contents
Setting Story Entry Properties
If you select a marker in the Story Editors source list, the Marker Inspector appears,
displaying the settings for that marker. See Setting Marker Properties for an explanation
of this window.
If you select an entry in the entry list, the Story Marker Inspector appears.
Name: Enter the name for the story entry. This does not affect the markers name.
End Jump: Choose the project element to jump to when the entry finishes playing
(occurs just before the next entry is reached). This is typically left at not set.” In most
cases, if you leave it at not set,” each story entry is automatically connected to the
next entry. This setting can be used by specialized scripts that dynamically control
which parts of the track play.
Zero-Based: Shows the story entrys timecode based on the timeline’s zero-based mode
(based on the timeline’s first frame being 00:00:00:00).
Asset-Based: Shows the markers timecode based on the timeline’s asset-based mode
(based on the timecode of the timelines first asset).
Track Marker: Choose a marker from the source list to assign to this entry.
Remote Control: Choose the place in the project to jump to if the viewer uses the Menu
button of the remote control. See Remote Control Settings for more information.
Simulating a Story
Simulating a story allows you to verify that it plays as expected.
To simulate a story
Do one of the following:
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Select the story, then choose File > Simulate Story, or press Command-Option-0 (zero).
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Control-click the storys name in the Outline tab or its tile in the Graphical tab, then choose
Simulate Story from the shortcut menu.
These methods force the Simulator to start at this specific story instead of the First Play
connection, as it does when you open it using the icon in the toolbar.
407Chapter 17 Creating and Editing Tracks