Manual
Table Of Contents
- Contents
- Chapter 1: What’s new in Final Cut Pro?
- Chapter 2: Final Cut Pro basics
- Chapter 3: Import media
- Chapter 4: Analyze media
- Chapter 5: Organize your library
- Chapter 6: Play back and skim media
- Chapter 7: Edit your project
- Editing overview
- Create and manage projects
- Select clips and ranges
- Add and remove clips
- Adding clips overview
- Drag clips to the Timeline
- Append clips to your project
- Insert clips in your project
- Connect clips to add cutaway shots, titles, and synchronized sound effects
- Overwrite parts of your project
- Replace a clip in your project with another clip
- Add and edit still images
- Create freeze frames
- Add clips using video-only or audio-only mode
- Remove clips from your project
- Solo, disable, and enable clips
- Find a Timeline clip’s source clip
- Arrange clips in the Timeline
- Cut and trim clips
- View and navigate
- Work with markers
- Correct excessive shake and rolling shutter issues
- Chapter 8: Edit audio
- Chapter 9: Add transitions, titles, effects, and generators
- Transitions, titles, effects, and generators overview
- Add and adjust transitions
- Transitions overview
- How transitions are created
- Set transition defaults
- Add transitions to your project
- Delete transitions from your project
- Adjust transitions in the Timeline
- Adjust transitions in the Transition inspector and Viewer
- Adjust transitions with multiple images
- Create specialized versions of transitions in Motion
- Add and adjust titles
- Adjust built-in effects
- Add and adjust clip effects
- Add generators
- About themes
- Use onscreen controls
- Use the Video Animation Editor
- Chapter 10: Advanced editing
- Group clips with compound clips
- Add storylines
- Fine-tune edits with the Precision Editor
- Create split edits
- Make three-point edits
- Try out clips using auditions
- Retime clips to create speed effects
- Conform frame sizes and frame rates
- Use roles to manage clips
- Use XML to transfer projects and events
- Edit with multicam clips
- Multicam editing overview
- Multicam editing workflow
- Import media for a multicam edit
- Assign camera names and multicam angles
- Create multicam clips in the Browser
- Cut and switch angles in the Angle Viewer
- Sync and adjust angles and clips in the Angle Editor
- Edit multicam clips in the Timeline and the Inspector
- Multicam editing tips and tricks
- Chapter 11: Keying and compositing
- Chapter 12: Color correction
- Chapter 13: Share your project
- Chapter 14: Manage media, libraries, and archives
- Chapter 15: Preferences and metadata
- Chapter 16: Keyboard shortcuts and gestures
- Glossary
Chapter 10 Advancedediting 297
Use auditions to try out clips in your project
You create an audition to try out the clips within it and nd the one that works best for your
project. Although the auditioning workow may dier from project to project, the general
process is the same. You create an audition that contains a set of alternate takes, eects, or
text treatments, and then you choose the best clip for the edit by making it the pick. When
you’re sure of your decision, you nalize the audition, which dissolves it and leaves the pick in
the Timeline.
Depending on your workow, you may try out the clips within your auditions and atten the
auditions as you go, or you may leave the auditions in the Timeline for the purpose of showing
alternate edits to a client.
Note: You can use audition commands only with one selected audition at a time. For example,
you can’t nalize multiple selected auditions.
Review clips within an audition in the Timeline
1 In the Timeline, select the audition containing the clips you want to review, and open it by
choosing Clip > Audition > Open (or pressing Y).
The clip under the spotlight
in the center of the window
is the pick.
2 In the Audition window, select the pick and press the Space bar (or press Control-Command-Y)
to play it.
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