Manual
Table Of Contents
- Contents
- Chapter 1: What’s new in Final Cut Pro?
- Chapter 2: Final Cut Pro basics
- Chapter 3: Import media
- Chapter 4: Analyze media
- Chapter 5: Organize your library
- Chapter 6: Play back and skim media
- Chapter 7: Edit your project
- Editing overview
- Create and manage projects
- Select clips and ranges
- Add and remove clips
- Adding clips overview
- Drag clips to the Timeline
- Append clips to your project
- Insert clips in your project
- Connect clips to add cutaway shots, titles, and synchronized sound effects
- Overwrite parts of your project
- Replace a clip in your project with another clip
- Add and edit still images
- Create freeze frames
- Add clips using video-only or audio-only mode
- Remove clips from your project
- Solo, disable, and enable clips
- Find a Timeline clip’s source clip
- Arrange clips in the Timeline
- Cut and trim clips
- View and navigate
- Work with markers
- Correct excessive shake and rolling shutter issues
- Chapter 8: Edit audio
- Chapter 9: Add transitions, titles, effects, and generators
- Transitions, titles, effects, and generators overview
- Add and adjust transitions
- Transitions overview
- How transitions are created
- Set transition defaults
- Add transitions to your project
- Delete transitions from your project
- Adjust transitions in the Timeline
- Adjust transitions in the Transition inspector and Viewer
- Adjust transitions with multiple images
- Create specialized versions of transitions in Motion
- Add and adjust titles
- Adjust built-in effects
- Add and adjust clip effects
- Add generators
- About themes
- Use onscreen controls
- Use the Video Animation Editor
- Chapter 10: Advanced editing
- Group clips with compound clips
- Add storylines
- Fine-tune edits with the Precision Editor
- Create split edits
- Make three-point edits
- Try out clips using auditions
- Retime clips to create speed effects
- Conform frame sizes and frame rates
- Use roles to manage clips
- Use XML to transfer projects and events
- Edit with multicam clips
- Multicam editing overview
- Multicam editing workflow
- Import media for a multicam edit
- Assign camera names and multicam angles
- Create multicam clips in the Browser
- Cut and switch angles in the Angle Viewer
- Sync and adjust angles and clips in the Angle Editor
- Edit multicam clips in the Timeline and the Inspector
- Multicam editing tips and tricks
- Chapter 11: Keying and compositing
- Chapter 12: Color correction
- Chapter 13: Share your project
- Chapter 14: Manage media, libraries, and archives
- Chapter 15: Preferences and metadata
- Chapter 16: Keyboard shortcuts and gestures
- Glossary
Chapter 10 Advancedediting 304
1 In the Timeline, select the clip whose speed you want to change to match the rest of the clips in
your project.
2 Choose Automatic Speed from the Retime pop-up menu in the toolbar.
Smooth out a slow-motion clip with video quality presets
To smooth out the apparent motion of a clip playing back in slow motion, you can apply frame
blending or optical ow analysis to the retimed clip.
1 In the Timeline, select a range, a whole clip, or a group of clips whose video quality you want
to change.
2 Choose a Video Quality setting from the Retime pop-up menu in the toolbar.
•
Normal: The default setting. Frames are duplicated, and no frame blending is applied to the
slow-motion clip. No rendering is required.
•
Frame Blending: Adds in-between frames by blending individual pixels of neighboring frames.
Slow-motion clips created with Frame Blending appear to play back more smoothly than
those created with the Normal (duplication) setting. Rendering is required.
•
Optical Flow: Adds in-between frames using an optical ow algorithm, which analyzes the clip
to determine the directional movement of pixels and then draws portions of the new frames
based on the optical ow analysis. Only the portion of the clip used in the project (the media
between the clip start and end points) is analyzed. Rendering is required.
Note: The more motion contained in a clip, the longer the analysis and rendering takes.
Create variable speed eects
In addition to constant speed changes, you can create variable speed eects in which the
playback speed of a clip changes dynamically. For example, a clip might start in slow motion,
speed up to fast motion, and then slow back down to regular speed. You create variable speed
changes by identifying ranges of a clip as speed segments, each with its own constant speed
setting. Speed segments can be set to any speed value, forward or backward, and you can create
abrupt shifts between speed segments, or gradual transitions (also called ramps).
Note: You can’t create smooth transitions between a speed segment set to a forward speed and
a speed segment set to reverse speed (and vice versa).
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