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Table Of Contents
319Final Cut Pro User Guide
3. Click the Type pop-up menu (below the Substance pop-up menu) and choose a
substance belonging to the category you chose above.
Depending on the option you choose, additional controls may appear.
4. Adjust other available Substance settings, such as Color, Brightness, Roughness, and so
on.
As you make adjustments, the preview thumbnail is updated in the Material section, and
the 3D title is updated in the viewer.
For more information about material layer controls, see Intro to Material controls in
Final Cut Pro.
Rename a modified material
When you modify material layers, the preview thumbnail in the Text inspector is updated
to show the new texture. However, the preset name under the preview thumbnail remains
the same (“Basic” for titles added from the 3D category). You can rename the material to
better describe the modified material.
1. In the Final Cut Pro timeline, select a 3D title with a modified preset material.
2. In the Material section of the 3D Text section of the Text inspector, double-click the
name of the material (beneath the preview thumbnail).
The material is renamed for the selected 3D title. Other instances of the preset are not
affected.
3. Type a new name, and press Return.
Restore a preset material’s original settings
1. In the Final Cut Pro timeline, select a 3D title with a modified preset material.
2. In the Material section of the 3D Text section of the Text inspector, click the preview
thumbnail and choose a preset from the pop-up menu.
The original settings stored in the preset are applied to the selected facet. Other
customized instances of the preset are not affected.
You can also save any changes you’ve made as a new custom material to be shared or
reused. See
Save modified 3D text materials in Final Cut Pro.
Work with 3D text material layers in Final Cut Pro
You can add multiple material layers to create more complicated textures for your 3D titles.
For example, if you combine an Aluminum substance layer with a Grey Granite substance
layer, your 3D text takes on a metallic ore finish that may or may not exist in nature.
Likewise, you can add paint layers, finish layers, distress layers, and emit layers to create
highly realistic (or highly fanciful) textures that show signs of aging, dirtiness, radiance,
and other real-world qualities.
The order in which material layers are applied affects the appearance of the object. For
example, you might add a wood surface layer, a paint layer, and various distress layers to
create a material that looks like painted wood that is aged and worn. Each layer affects the
layers stacked beneath it in the Text inspector, and rearranging the layers creates different
results.
You can also remove, rearrange, or temporarily disable material layers.