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Table Of Contents
337Final Cut Pro User Guide
Shininess Image: A checkbox selected by default for certain material presets (such
as those in the Grunge category) that use a built-in image as a “shininess map” in a
Custom Specular finish layer. A shininess map controls how sharp or mirror-like the
object appears.
Note:
The Shininess Image controls in Final Cut Pro are available for a limited set of
material presets only. However, you can assign a custom image as a shininess map in
Motion, an Apple app designed to work with Final Cut Pro. See the Motion User Guide.
Apply a preset to your title, then click the disclosure triangle to reveal the following
controls:
White Level: A slider that sets the brightness point above which areas of the
shininess map enable a clear, mirror-like reflection in the surface. Lowering the
White Level value means more of the reflection appears clear and mirror-like.
Black Level: A slider that sets the brightness point below which areas of the
shininess map create a dulling or blurring effect on the object’s reflections. Raising
the Black Level value means more of the reflection appears blurry.
Wrap Mode: A pop-up menu to choose what happens if the image is smaller than
the text object. Choose one of the following options:
None: The image is applied once, and areas of the text object that exceed the
scope of the image are not covered.
Repeat: The image is applied and reapplied as often as necessary, creating a
pattern to fill the area beyond the scope of the original image.
Mirror: The image is applied to the text object, then applied again in an inverted,
reversed orientation to cover the area beyond the scope of the original image.
Placement: A group of controls (available when you click the disclosure triangle) to
set how the shininess map is applied to the text object. See Placement controls in
Final Cut Pro.
Specular Color: A pop-up menu to choose whether the specular color is based on the
current surface or a solid color. Use this control to add a hue (or pattern) that colors the
reflection as if the material were made of that color or pattern. For example, adding an
orange specular color causes reflections to have an orange hue, as if the 3D title were
made of copper.
Surface Blend: A slider (available when Specular Color is set to From Surface) to adjust
the amount of the underlying color blended into the highlights.
Color: A control (available when Specular Color is set to Solid Color) to set the color of
reflections to a color you choose (as opposed to the color of the current surface).