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Table Of Contents
350Final Cut Pro User Guide
Medium Right: Creates a soft, flat light illuminating the text object from the right.
Above: Illuminates the text object from above.
Backlit: Illuminates the text object from behind.
Note: By default, environmental light causes additional illumination to fall on the
front surface of the text object. To create a backlighting effect where the front of
the text object appears entirely unlit, deselect the checkbox for the Environment
controls to disable environment lighting. See Change the 3D text lighting
environment in Final Cut Pro.
Below: Illuminates the text object from the bottom.
Diagonal Left: Illuminates the text object from the upper-left corner.
Diagonal Right: Illuminates the text object from the upper-right corner.
Drama Top Left: Illuminates the text object from the top and left sides, with no
illumination at all on the right or bottom.
Drama Top Right: Illuminates the text object from the top and right sides, with no
illumination at all on the left or bottom.
Intensity: A slider to adjust the strength of the light falling on the 3D title.
Self Shadows: A group of controls (available when you click the disclosure triangle)
to set whether and how the lighting causes text glyphs (individual characters) to cast
shadows upon the other glyphs in the text object.
When Self Shadows is enabled, two additional controls become available:
Opacity: A slider to adjust how visible the shadows are.
Softness: A slider to adjust how blurred the shadows appear.
Environment controls
Environment: A checkbox that, when selected, enables a reflective lighting effect so
that 3D text appears to reflect lighting from a surrounding environment. Click the
disclosure triangle to reveal additional adjustment controls:
Type: A pop-up menu to choose one of the preset environments.
Intensity: A slider to adjust the strength of the environmental light.
Rotation: A dial that controls the angle at which the environment image is mapped
onto the object.
Contrast: A slider that increases or decreases the contrast of the environment
image. More contrast creates weaker midtones, brighter highlights, and darker
shadows; less contrast creates stronger midtones, muted highlights, and muted
shadows.
Saturation: A slider to adjust the visibility of the colors within the environment
image. More saturation creates more visible color; less saturation creates a more
monochromatic image.
Anisotropic: A checkbox that creates more realistic distortions in reflections for the
Custom Specular or Brushed finish layers. Although this setting improves realism, it
can impact performance.