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Table Of Contents
457Final Cut Pro User Guide
Work with audio roles in compound clips in Final Cut Pro
In Final Cut Pro, you can create several different types of clips with varying degrees
of complexity. In many cases, clips can have multiple audio components, including the
following clip types:
Compound clips
Multicam clips
Synced clips
In Final Cut Pro 10.3, compound clips, multicam clips, and synced clips generate role
components based on the audio role assignments within the clip. A role component is like a
traditional audio bus—if multiple audio components share the same subrole, their audio is
mixed together into a single role component.
Compound clips, multicam clips, and synced clips share some common role-related
properties. The main property is that if role assignments within the clip change, the role
components are updated automatically.
There are also some important differences between these three clip types:
Compound clips have one set of role components per clip. A unique property of
compound clips is that you have the option to generate role components based on
either subroles or roles. When you generate role components based on subroles, a
role component is created for each subrole found within the compound clip. When you
generate role components based on roles, the subroles in the clip are combined into the
role components of their parent roles.
Multicam clips have one set of role components per angle. Every angle in a multicam
clip creates a set of role components according to the subrole assignments contained
within the angle.
Synced clips have one set of role components for the storyline, and another set of role
components for connected clips.
You can view role components for compound clips, multicam clips, and synced clips in the
Audio Configuration section of the Audio inspector. You can also show expanded audio
components in the timeline to work with role components there.