User guide

Chapter 38 Working in the Environment 877
Most objects can be remotely controlled by other MIDI events (using the sliders or
modulation wheel of your keyboard, for example). You can even record these
movements, if you wish.
In addition, there are specialized objects which can split a MIDI signal into different
channels, make pre-programmed alterations, or even re-route the signal path. These
enable you to use the same MIDI data (note events, for example) for several processes,
or can be used to provide controller keyboard functionality to the most basic MIDI
keyboard.
As you might imagine, the Environment can quickly fill up with a large number of
objects. To keep things organized, you can assign them to different display levels,
referred to as layers. Think of these layers as being different, partial views of the overall
Environment. Naturally, you can easily connect objects between different layers.
To open the Environment window:
m Choose Window > Environment (or use the corresponding key command,
default: Command-8).
You can also use the Toggle Environment key command to:
 Bring an open Environment window to the front
 Open an Environment window.
 Close an Environment window, if it is the active window.
Working With Layers
Layers are display levels of the Environment window. They allow you to view and work
with specific groups of related objects (all instrument objects, for example), rather than
dealing with all Environment objects at the same time. The name of the current layer is
displayed in the Layer menu.
The distribution of objects across different layers has no effect on their functionality—
it’s simply a better way to organize (potentially thousands of) objects. There are two
exceptions:
 Objects in the Global Objects layer also appear on all other layers.
 The All Objects layer shows a list of all Environment objects.
Layer menu