User guide

Chapter 38 Working in the Environment 897
Replacing an Older Environment With a Current One
If you have only added things to the Environment, but not deleted anything, you can
update older projects by choosing Options > Import Environment > Update.
Only the new objects will be imported—the older objects (along with their cabling and
track assignments) will remain in place.
Swapping Environments
In the complex situation where you want to swap the Environment of one MIDI setup
with the Environment of another, Logic Express offers three options:
 Replace by Port MIDI/Channel: This option replaces all objects in the destination
project with objects that address the same port and MIDI channel in the source
project.
 Replace by Name: This option replaces all objects in the destination project with
objects of the same name in the source project. This affords you some degree of
control, by renaming objects in the source project accordingly.
 Total Replace: This completely replaces the destination projects Environment with
the source project’s Environment. If you use this option, you’ll have plenty of work to
do, including reassigning Arrange window tracks to objects, but sometimes its the
only way!
Note: This complex task involves a lot of guess work on Logic Express’s part, and the
results almost always require some manual fine tuning on your part.
Replacement by Assignment
The most flexible (and most time consuming) method of exchanging Environments is
to manually choose whether each Environment object is kept, deleted, or replaced. If
you choose to replace an object, you must also define the replacement object. This
method is accessed via Options > Import Environment > Custom.
When you select custom import, an Environment window listing all objects in the
destination Environment is shown in a column on the left, and the chosen action for
each object is shown in a column on the right.
You can assign the replacements one at a time, by clicking on items in the right hand
list and selecting the desired replacement object from a pop-up menu. This menu
includes all objects in the track list of the source project.
Alternately, you can select one or more rows in the list, and make a choice from the
Import menu. In addition to keep and delete, this menu offers several automated
selection techniques, as described below.
The first Import menu option is Import Environment using current Assignment. No
importing can take place until you make this selection. The other choices (including the
pop-menus in the right column) determine how things will be imported.