Manual

116 Chapter 5 Navigating Your Project
2 Click the Chase tab, then turn on the checkboxes of all events the Chase Events
function should look for before the playback start point. You can choose from:
 Notes: Any notes due to start playing at the playback start point.
 Sustained: Any notes that are still playing at playback start point—due to a sustain
pedal event.
 In “No Transpose” Instrument Channel Strips: Instrument channel strips (particularly
drums) can be assigned No Transpose status in the Inspector. This is a playback
parameter, which would be ignored if the region containing the instrument notes
was started mid-way through.
 Program Change: Any program changes in regions that fall across the playback start
point will be sent, when this checkbox is turned on.
 Pitch-bend: Pitch bend events that immediately precede the playback start point will
be sent.
 Control changes 0–15, 64–71, All Other: Click to search for continuous controllers 0 to
15, continuous switch controllers 64 to 71, or all other controllers.
 Aftertouch: Click to look for monophonic (channel) aftertouch messages.
 Polyphonic Aftertouch: Turn on to scan for polyphonic aftertouch messages.
 System Exclusive: The most recent SysEx message before the playback start point is
transmitted.
 Text Meta Events: The most recent Text Meta Event message before the playback start
point is transmitted.
 Chase separate channels in All Channels’ instruments: Multi-instruments (found in the
Environment) have a global channel, and can have up to 16 MIDI sub-channels. Turn
on this option to scan for events on each MIDI sub-channel, rather than the global
multi-instrument channel.
 Chase on Cycle Jump: Scans for, and sends, all event types if the cycle start and end
points fall across regions.
 Notes: Limits cycle jump scan to note events.
 Send full MIDI reset before chasing: Sends a MIDI reset message before chasing,
ensuring that all MIDI devices being triggered are set to their defaults.
There is a potential problem when chasing notes that are used to trigger a drum loop
in a sampler. Unless you are lucky enough to start the MIDI region precisely at the
beginning of the sample loop, the sample will be triggered at the wrong time and will,
therefore, be played out of sync with other regions (at least until the next trigger note).
The problem occurs because most samplers can only play samples from the beginning,
and cannot synchronize them to the beat when started in the middle.