7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 24 Sculpture 425
Modulations
The modulation options can be very important for the emulation of acoustic
instruments. As a simple example, the introduction of vibrato into a trumpet sound
over time.
Many “classic” synthesizer sounds also rely as much on modulation as they do on the
basic sound source components—the VCO, VCF, and VCA.
Here’s a number of quick modulation tips …
• Let’s say you want to modulate the timbre of Object 2, with the LFO, for example. To
do so, click on the LFO 1 or 2 Tab, press the 1 or 2 button, select the desired Source/
Target and value. That’s it!
• To control any modulation with an external controller, such as your keyboard’s
modulation wheel, set the desired “Via” parameter to CtrlA or CtrlB respectively. By
default, the Mod Wheel is set to CtrlA.
• The “Bouncing” damp Type available to Object 3 affects the sound in a very
interesting way, but it cannot be run synchronously with the song tempo. To create a
similar effect to the “Bouncing” Object—but in-sync, you could use a “Disturb” object
Type, and move it by modulating its vertical position (Timbre) with an LFO.
“Breath” control is available to all users of Sculpture, even if you don’t own a breath
controller. To do so, record breath controller modulations into the recordable envelopes
(using a mod wheel or other controller), and then reassign the recorded modulation
path (use the CtrlEnv 1 and/or 2 parameters) with each NoteOn.










