7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
524 Chapter 29 EXS24 mkII
Editing Samples
You may have noticed the small E buttons next to the start, end and loop point
parameters. Clicking on these will launch the selected sample in Logic’s Sample Editor,
allowing you to edit the sample borders graphically, and use all of the Sample Editor’s
functionality. When loop is activated, you can also edit the loop points graphically: the
LS marker indicates the loop start point and LE, the loop end point.
Groups
Imagine a drum kit has been created, with a number of different samples being used in
several Zones, mapped across the keyboard. In many musical circumstances, it would
be great to be able to treat each of the samples independently with the EXS24’s sound
editing parameters—to alter the decay of the snare, or to use a different cutoff setting
for the hi-hat samples, for example.
This scenario is where the Groups come in—they allow for the very flexible
organization of samples. You can define as many Groups as desired, and can assign
each Zone to one of these Groups. In a drum set, for example, you could assign all kick
drums to Group 1, all snares to Group 2, all hi-hats to Group 3 and so on.
Why might you want to do this?
A Group makes it possible to define a velocity range for all assigned Zones, allowing
you to specify a velocity window in which the grouped Zones should sound, as one
example. Each Group also features offset parameters for the amplitude envelope and
filter settings made in the Plug-in window.
It’s also possible to play all Zones without defining and assigning even a single
Group—in this case, the parameters in the Plug-in window work in an absolute manner
for all Zones. To clarify, all samples in all Zones will be affected equally by the parameter
adjustments made in the Plug-in window.










