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Table Of Contents
524 Chapter 29 EXS24 mkII
Editing Samples
You may have noticed the small E buttons next to the start, end and loop point
parameters. Clicking on these will launch the selected sample in Logic’s Sample Editor,
allowing you to edit the sample borders graphically, and use all of the Sample Editor’s
functionality. When loop is activated, you can also edit the loop points graphically: the
LS marker indicates the loop start point and LE, the loop end point.
Groups
Imagine a drum kit has been created, with a number of different samples being used in
several Zones, mapped across the keyboard. In many musical circumstances, it would
be great to be able to treat each of the samples independently with the EXS24’s sound
editing parameters—to alter the decay of the snare, or to use a different cutoff setting
for the hi-hat samples, for example.
This scenario is where the Groups come in—they allow for the very flexible
organization of samples. You can define as many Groups as desired, and can assign
each Zone to one of these Groups. In a drum set, for example, you could assign all kick
drums to Group 1, all snares to Group 2, all hi-hats to Group 3 and so on.
Why might you want to do this?
A Group makes it possible to define a velocity range for all assigned Zones, allowing
you to specify a velocity window in which the grouped Zones should sound, as one
example. Each Group also features offset parameters for the amplitude envelope and
filter settings made in the Plug-in window.
Its also possible to play all Zones without defining and assigning even a single
Group—in this case, the parameters in the Plug-in window work in an absolute manner
for all Zones. To clarify, all samples in all Zones will be affected equally by the parameter
adjustments made in the Plug-in window.