10.6

Table Of Contents
944Logic Pro User Guide
Play back fader movements in the Logic Pro Environment
As with the channel strips in the Mixer, you can record fader object movements to tracks,
and play them back.
You don’t need any special cabling to record the data generated by a fader. All data
generated by faders is recorded on the selected track when Logic Pro is in record or
record/pause mode.
Any fader reacts to incoming events that match its Input definition. The fader must, of
course, be in the MIDI signal path. Typically, you would accomplish this by cabling the track
instrument into the fader.
For fader object automation tasks, however, its useful to create a new (standard)
instrument for the sole purpose of fader automation. Make sure that the instrument:
Has no direct MIDI output
Uses the Channel setting All
Is connected to the first fader in any chain of serially cabled faders (if cabled this way)
Object groups in the Logic Pro Environment
When building a virtual mixing desk or synthesizer layout in the Environment, you often
need to work with large groups of fader objects that have the same size, regular spacing,
or a similar definition.
To save time on the definition and alignment of these groups, you can choose (one or more)
objects as prototypes (templates) by copying them into the Clipboard. (Choose Edit > Copy.)
You can then apply certain characteristics of these template objects to selected objects.
Transfer the size of the prototypes to the selected objects
In Logic Pro, choose Options > Apply Buffer Template to > Size.
Transfer the alignment template of selected objects
In Logic Pro, choose Options > Apply Buffer Template to > Position.
The selected target objects are positioned at the top-left corner of the Environment layer,
in accordance with the layout of the template.
The Options > Apply Buffer Template to > Position and Size command combines both of
the above functions.
Definition: The following describes the definition characteristics that can be transferred
to selected objects.
The Options > Apply Buffer Template to > Definition function transfers the
parameters of a copied template to all selected objects. If several templates of the
same type are available, the one that is closest in size is used.
The Options > Apply Buffer Template to > “Definition, channel increment” increases
the channel number from object to object, beginning with the top-left object. It’s not
necessary for the selected objects to have the same Input or Output definition as the
template.
The Options > Apply Buffer Template to > “Definition, number increment” increases
the first data byte of the definition (controller number, for example).