X
Table Of Contents
- Logic Pro X Instruments
- Contents
- Chapter 1: Drum Kit Designer
- Chapter 2: ES1
- Chapter 3: ES2
- ES2 overview
- ES2 interface
- ES2 sound sources
- ES2 oscillator parameters overview
- ES2 basic oscillator waveforms
- Use pulse width modulation in ES2
- Use frequency modulation in ES2
- Use ring modulation in ES2
- Use ES2 Digiwaves
- Use the ES2 noise generator
- ES2 emulation of detuned analog oscillators
- Stretch tuning in ES2
- Balance ES2 oscillator levels
- ES2 oscillator start points
- Synchronize ES2 oscillators
- ES2 global parameters
- ES2 filter parameters
- ES2 amplifier parameters
- ES2 modulation
- ES2 integrated effects processor
- ES2 macro controls and controller assignments
- ES2 Surround mode
- ES2 extended parameters
- Create random ES2 sound variations
- ES2 tutorials
- Chapter 4: EFM1
- Chapter 5: ES E
- Chapter 6: ES M
- Chapter 7: ES P
- Chapter 8: EVOC 20 PolySynth
- EVOC 20 PolySynth and vocoding
- EVOC 20 PolySynth interface
- EVOC 20 PolySynth analysis parameters
- EVOC 20 PolySynth (U/V) detection parameters
- EVOC 20 PolySynth synthesis parameters
- EVOC 20 PolySynth formant filter
- EVOC 20 PolySynth modulation parameters
- EVOC 20 PolySynth output parameters
- EVOC 20 PolySynth performance tips
- Vocoder history
- EVOC 20 block diagram
- Chapter 9: EXS24 mkII
- EXS24 mkII overview
- Sampler instruments
- EXS24 mkII Parameter window
- EXS24 mkII Parameter window overview
- Sampler Instruments pop-up menu
- EXS24 mkII global parameters
- EXS24 mkII pitch parameters
- EXS24 mkII filter parameters
- EXS24 mkII output parameters
- EXS24 mkII extended parameters
- EXS24 mkII modulation overview
- EXS24 mkII modulation router
- EXS24 mkII LFOs
- EXS24 mkII envelope overview
- EXS24 mkII modulation reference
- EXS24 mkII Instrument Editor window
- EXS24 mkII preferences
- EXS24 mkII memory management
- Chapter 10: External Instrument
- Chapter 11: Klopfgeist
- Chapter 12: Retro Synth
- Retro Synth overview
- Retro Synth Analog oscillator controls
- Retro Synth Sync oscillator controls
- Retro Synth Table oscillator controls
- Retro Synth FM oscillator controls
- Retro Synth filter controls
- Retro Synth amp and effect controls
- Retro Synth modulation controls
- Retro Synth global and controller settings
- Retro Synth extended parameters
- Chapter 13: Sculpture
- Sculpture overview
- Sculpture interface
- Sculpture string parameters
- Sculpture objects parameters
- Sculpture pickups parameters
- Sculpture global parameters
- Sculpture amplitude envelope parameters
- Use Sculpture’s Waveshaper
- Sculpture filter parameters
- Sculpture delay effect parameters
- Sculpture Body EQ parameters
- Sculpture output parameters
- Sculpture surround range and diversity
- Sculpture modulation controls
- Sculpture morph parameters
- Define Sculpture MIDI controllers
- Sculpture tutorials
- Chapter 14: Ultrabeat
- Ultrabeat overview
- Ultrabeat interface
- Ultrabeat Assignment section
- Ultrabeat Synthesizer section overview
- Ultrabeat sound sources
- Ultrabeat oscillator overview
- Ultrabeat oscillator 1 phase oscillator mode
- Use Ultrabeat oscillator 1 FM mode
- Use Ultrabeat oscillator 1 side chain mode
- Use Ultrabeat oscillator 2 phase oscillator mode
- Basic waveform characteristics
- Use Ultrabeat oscillator 2 sample mode
- Use Ultrabeat oscillator 2 model mode
- Ultrabeat ring modulator
- Ultrabeat noise generator
- Use Ultrabeat’s filter section
- Ultrabeat distortion circuit
- Ultrabeat Output section
- Ultrabeat modulation
- Ultrabeat step sequencer
- Ultrabeat step sequencer overview
- Step sequencer basics
- Ultrabeat step sequencer interface
- Ultrabeat global sequencer controls
- Ultrabeat pattern controls
- Use Ultrabeat’s swing function
- Ultrabeat Step grid
- Automate parameters in Ultrabeat’s step sequencer
- Export Ultrabeat patterns as MIDI regions
- MIDI control of Ultrabeat’s step sequencer
- Ultrabeat tutorials
- Chapter 15: Vintage B3
- Chapter 16: Vintage Clav
- Chapter 17: Vintage Electric Piano
- Appendix A: Legacy instruments
- Appendix B: Synthesizer Basics
Chapter 13 Sculpture 294
Before you begin, it should be stressed that the examples discussed in the subtopics provide
one or two approaches to the task at hand. There are many ways to model each component of
the sound. With this in mind, consider the following:
•
Experiment with the suggested parameters to create your own versions of sounds. Use your
own parameter values if the supplied values don’t match your ideal bass sound, for example.
•
Subtle changes—particularly to Keyscale parameters—result in more controlled sounds.
Take your time, and try everything as you follow the examples.
•
Make use of other user settings, and the factory settings—either as a starting point for your
own sounds or as an object of study. Looking at existing settings provides an insight into
how the sound was created. Enable and disable dierent parameters to see what each does.
Have fun and take risks—you can’t break anything.
Acoustic instrument programming examples
The tasks below provide programming guidelines, tips, tricks, and information to assist you in
creating particular types of acoustic instrument sounds in Sculpture.
Create a bell sound
At a basic level, bell-like sounds are quite easy to produce with Sculpture. The creation of truly
interesting bells involves a little more eort, but the harmonic richness and detuning during the
decay/release phase makes all the dierence.
1 Load the #default (or your vanilla) setting le.
2 Choose Strike from Object 1’s Type pop-up menu.
3 Drag the Material Pad ball to the very bottom of the pad, and place it halfway between Steel and
Glass. Play a few notes, and notice that the sound is already more bell-like.
4 Drag the Media Loss slider nearly all the way down. Again play a few notes, and you’ll hear that
the release phase of the sound is considerably longer.
5 Drag the Resolution slider all the way to the right.
6 Drag the Pickup A slider to about halfway (0.48).
7 Drag Object 1’s pickup position to a value of 0.10. You should be starting to get pretty bells
now … play a few notes.
8 To activate the Delay unit, click the Delay button in the upper-right section.
9 Click the Sync button at the bottom of the Delay section, and drag the Delay Time slider to a
value of 20 ms.
10 Adjust the Wet Level knob to 66%.
11 Click the Body EQ button in the lower right to activate it. Make sure that Lo Mid Hi is chosen
from the Model pop-up menu.
12 Adjust the Low knob to 0.55, the Mid knob to 0.32, and the Hi knob to 0.20.
At this point, you have a working bell sound, but you’ll probably nd that there is a tuning issue
below C3 in particular. This programming approach was taken because the harmonics of the
sound are most noticeable after all other parameters have been set. The solution to the tuning
issue primarily lies in the Inner Loss and Stiness Keyscale parameters.
13 To adjust, rst select the Keyscale button, then drag the green horizontal line within the Material
Pad up or down for low notes, or drag the blue horizontal line up or down for high notes.
14 Choose Save Setting As from the Settings pop-up menu, save your settings with a new name,
and use it as the basis for new bell sounds, or for your next Christmas album.










