X
Table Of Contents
- Logic Pro X Instruments
- Contents
- Chapter 1: Drum Kit Designer
- Chapter 2: ES1
- Chapter 3: ES2
- ES2 overview
- ES2 interface
- ES2 sound sources
- ES2 oscillator parameters overview
- ES2 basic oscillator waveforms
- Use pulse width modulation in ES2
- Use frequency modulation in ES2
- Use ring modulation in ES2
- Use ES2 Digiwaves
- Use the ES2 noise generator
- ES2 emulation of detuned analog oscillators
- Stretch tuning in ES2
- Balance ES2 oscillator levels
- ES2 oscillator start points
- Synchronize ES2 oscillators
- ES2 global parameters
- ES2 filter parameters
- ES2 amplifier parameters
- ES2 modulation
- ES2 integrated effects processor
- ES2 macro controls and controller assignments
- ES2 Surround mode
- ES2 extended parameters
- Create random ES2 sound variations
- ES2 tutorials
- Chapter 4: EFM1
- Chapter 5: ES E
- Chapter 6: ES M
- Chapter 7: ES P
- Chapter 8: EVOC 20 PolySynth
- EVOC 20 PolySynth and vocoding
- EVOC 20 PolySynth interface
- EVOC 20 PolySynth analysis parameters
- EVOC 20 PolySynth (U/V) detection parameters
- EVOC 20 PolySynth synthesis parameters
- EVOC 20 PolySynth formant filter
- EVOC 20 PolySynth modulation parameters
- EVOC 20 PolySynth output parameters
- EVOC 20 PolySynth performance tips
- Vocoder history
- EVOC 20 block diagram
- Chapter 9: EXS24 mkII
- EXS24 mkII overview
- Sampler instruments
- EXS24 mkII Parameter window
- EXS24 mkII Parameter window overview
- Sampler Instruments pop-up menu
- EXS24 mkII global parameters
- EXS24 mkII pitch parameters
- EXS24 mkII filter parameters
- EXS24 mkII output parameters
- EXS24 mkII extended parameters
- EXS24 mkII modulation overview
- EXS24 mkII modulation router
- EXS24 mkII LFOs
- EXS24 mkII envelope overview
- EXS24 mkII modulation reference
- EXS24 mkII Instrument Editor window
- EXS24 mkII preferences
- EXS24 mkII memory management
- Chapter 10: External Instrument
- Chapter 11: Klopfgeist
- Chapter 12: Retro Synth
- Retro Synth overview
- Retro Synth Analog oscillator controls
- Retro Synth Sync oscillator controls
- Retro Synth Table oscillator controls
- Retro Synth FM oscillator controls
- Retro Synth filter controls
- Retro Synth amp and effect controls
- Retro Synth modulation controls
- Retro Synth global and controller settings
- Retro Synth extended parameters
- Chapter 13: Sculpture
- Sculpture overview
- Sculpture interface
- Sculpture string parameters
- Sculpture objects parameters
- Sculpture pickups parameters
- Sculpture global parameters
- Sculpture amplitude envelope parameters
- Use Sculpture’s Waveshaper
- Sculpture filter parameters
- Sculpture delay effect parameters
- Sculpture Body EQ parameters
- Sculpture output parameters
- Sculpture surround range and diversity
- Sculpture modulation controls
- Sculpture morph parameters
- Define Sculpture MIDI controllers
- Sculpture tutorials
- Chapter 14: Ultrabeat
- Ultrabeat overview
- Ultrabeat interface
- Ultrabeat Assignment section
- Ultrabeat Synthesizer section overview
- Ultrabeat sound sources
- Ultrabeat oscillator overview
- Ultrabeat oscillator 1 phase oscillator mode
- Use Ultrabeat oscillator 1 FM mode
- Use Ultrabeat oscillator 1 side chain mode
- Use Ultrabeat oscillator 2 phase oscillator mode
- Basic waveform characteristics
- Use Ultrabeat oscillator 2 sample mode
- Use Ultrabeat oscillator 2 model mode
- Ultrabeat ring modulator
- Ultrabeat noise generator
- Use Ultrabeat’s filter section
- Ultrabeat distortion circuit
- Ultrabeat Output section
- Ultrabeat modulation
- Ultrabeat step sequencer
- Ultrabeat step sequencer overview
- Step sequencer basics
- Ultrabeat step sequencer interface
- Ultrabeat global sequencer controls
- Ultrabeat pattern controls
- Use Ultrabeat’s swing function
- Ultrabeat Step grid
- Automate parameters in Ultrabeat’s step sequencer
- Export Ultrabeat patterns as MIDI regions
- MIDI control of Ultrabeat’s step sequencer
- Ultrabeat tutorials
- Chapter 15: Vintage B3
- Chapter 16: Vintage Clav
- Chapter 17: Vintage Electric Piano
- Appendix A: Legacy instruments
- Appendix B: Synthesizer Basics
Chapter 13 Sculpture 304
The vibration of the strings is captured by an electromagnetic pickup. When the string is
vibrating, its steel core aects the magnetic eld. The pickups are almost always found some
distance to the side, nearer to the bridge and stop tailpiece. There are dierent pickup concepts
for electric basses, and often two or more pickups are combined to make the sound. To avoid
getting into too much detail at this point, there is a rule of thumb that applies: The farther you
move the pickup toward the middle of the string, the bassier the sound will be and the more
hollow it will sound. The farther you move the pickup toward the end of the string, the more
the sound’s overtone content will increase, becoming more dense and compact. The sound will
have more mid-range frequencies, or buzz, and less bass. If the pickup is positioned at the very
end of the string, the sound becomes very thin. This behavior mirrors the actual playing position
of a real string: If you play more toward the middle of the string, you get a smooth, even, and
powerful sound that contains limited harmonic denseness (overtones). If the string is played at
the bridge, the sound develops a nasal twang and features more buzz and more overtones.
Now to the body of the instrument, and its resonant properties. Almost all electric basses have
a steel rod running through the neck, to strengthen it, and a body made of solid wood. This
construction allows the strings to vibrate relatively freely (sustain), even though very little direct
sound is generated. The pickups and the amplier and speaker systems are responsible for the
actual sound of the instrument.
The acoustic interaction between body, strings, and external sound sources is much less complex
than with pure acoustic instruments.
The vibration of the strings is, of course, naturally hampered by several physical factors: the
radius of motion of the string (the antinode) is impeded by the left bridge or by the rst fret
that’s pressed down upon, and the frets in between. This can lead to the development of
overtones that can take the form of anything from a slight humming or buzzing to a strong
scraping or scratching sound.
In addition, factors such as the material properties of the strings and the instrument, as well as
the softness of your ngertips, also serve to dampen the vibration of the string.
Program a basic bass sound with Sculpture
This section covers programming of a basic bass sound, which will serve as the foundation
for the dierent bass sounds you will create. See Program a picked bass sound with Sculpture,
Program a slap bass sound with Sculpture, and Program a fretless bass sound with Sculpture.
Sequentially follow the tasks in this section and Rene the basic bass sound to learn how
dierent components can be modeled and to gain a fuller understanding of how Sculpture
parameters interact.
Create the proper working environment for design of your own bass sound
1 Make sure the range from C 0 to C 3 is available on your keyboard by either transposing
your master keyboard, or by using the Transpose function in the Region parameters of your
host application.
Note: You can, of course, transpose sounds within Sculpture, but this isn’t the best solution in
this case, for the following reason: Sounds would not be compatible with MIDI regions in which
note number 60 as middle C is considered to be the measure of all things.
2 Choose the #default setting from the Settings pop-up menu in Sculpture.










