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Table Of Contents
Chapter 13 Sculpture 316
Set the parameters for object 1
1 Set Timbre to a value of 0.38, which corresponds to a rapid attack.
Timbre determines the angle of the obstacle to the string.
2 Set the Strength parameter to 0.53.
3 Set the Variation parameter to −0.69.
This denes the softer material that constitutes the eshy part on the side of your slapping
thumb. Put more technically, Variation denes the type and degree of reection.
4 Choose Bound in the Object 2 Type pop-up menu to emulate the typical bright rattling that is
created when the string strikes the ngerboard.
Bound limits the antinode of the string in exactly the same way as the ngerboard on a real
electric bass.
Adjust object 2 parameters
1 Set Timbre to 0.39.
This corresponds to a ngerboard that runs almost parallel to the string.
2 Set the Strength parameter to 0.33.
Note: Try some higher values as well. You’ll see that the sound becomes softer and softer until
it’s completely dampened by the obstacle.
3 Set Variation to 0.64. Despite the overtone-rich reection, the string can still vibrate freely.
Note: Try some negative values—you’ll see that the reections can no longer develop in an
unhindered fashion.
4 Set the Level knob to −3 dB. The Bound obstacle has made the sound softer.
5 Notice that the sound is still too smooth for a real slap bass, so try using the Body EQ again. Turn
on the Body EQ, and adjust the parameters as follows: Low 0.25, Mid 0.43, High 0.51, and drag the
Mid Frequency slider to 0.59.
6 Save this sound as Slap Bass Basic#1.