X
Table Of Contents
- Logic Pro X Instruments
- Contents
- Chapter 1: Drum Kit Designer
- Chapter 2: ES1
- Chapter 3: ES2
- ES2 overview
- ES2 interface
- ES2 sound sources
- ES2 oscillator parameters overview
- ES2 basic oscillator waveforms
- Use pulse width modulation in ES2
- Use frequency modulation in ES2
- Use ring modulation in ES2
- Use ES2 Digiwaves
- Use the ES2 noise generator
- ES2 emulation of detuned analog oscillators
- Stretch tuning in ES2
- Balance ES2 oscillator levels
- ES2 oscillator start points
- Synchronize ES2 oscillators
- ES2 global parameters
- ES2 filter parameters
- ES2 amplifier parameters
- ES2 modulation
- ES2 integrated effects processor
- ES2 macro controls and controller assignments
- ES2 Surround mode
- ES2 extended parameters
- Create random ES2 sound variations
- ES2 tutorials
- Chapter 4: EFM1
- Chapter 5: ES E
- Chapter 6: ES M
- Chapter 7: ES P
- Chapter 8: EVOC 20 PolySynth
- EVOC 20 PolySynth and vocoding
- EVOC 20 PolySynth interface
- EVOC 20 PolySynth analysis parameters
- EVOC 20 PolySynth (U/V) detection parameters
- EVOC 20 PolySynth synthesis parameters
- EVOC 20 PolySynth formant filter
- EVOC 20 PolySynth modulation parameters
- EVOC 20 PolySynth output parameters
- EVOC 20 PolySynth performance tips
- Vocoder history
- EVOC 20 block diagram
- Chapter 9: EXS24 mkII
- EXS24 mkII overview
- Sampler instruments
- EXS24 mkII Parameter window
- EXS24 mkII Parameter window overview
- Sampler Instruments pop-up menu
- EXS24 mkII global parameters
- EXS24 mkII pitch parameters
- EXS24 mkII filter parameters
- EXS24 mkII output parameters
- EXS24 mkII extended parameters
- EXS24 mkII modulation overview
- EXS24 mkII modulation router
- EXS24 mkII LFOs
- EXS24 mkII envelope overview
- EXS24 mkII modulation reference
- EXS24 mkII Instrument Editor window
- EXS24 mkII preferences
- EXS24 mkII memory management
- Chapter 10: External Instrument
- Chapter 11: Klopfgeist
- Chapter 12: Retro Synth
- Retro Synth overview
- Retro Synth Analog oscillator controls
- Retro Synth Sync oscillator controls
- Retro Synth Table oscillator controls
- Retro Synth FM oscillator controls
- Retro Synth filter controls
- Retro Synth amp and effect controls
- Retro Synth modulation controls
- Retro Synth global and controller settings
- Retro Synth extended parameters
- Chapter 13: Sculpture
- Sculpture overview
- Sculpture interface
- Sculpture string parameters
- Sculpture objects parameters
- Sculpture pickups parameters
- Sculpture global parameters
- Sculpture amplitude envelope parameters
- Use Sculpture’s Waveshaper
- Sculpture filter parameters
- Sculpture delay effect parameters
- Sculpture Body EQ parameters
- Sculpture output parameters
- Sculpture surround range and diversity
- Sculpture modulation controls
- Sculpture morph parameters
- Define Sculpture MIDI controllers
- Sculpture tutorials
- Chapter 14: Ultrabeat
- Ultrabeat overview
- Ultrabeat interface
- Ultrabeat Assignment section
- Ultrabeat Synthesizer section overview
- Ultrabeat sound sources
- Ultrabeat oscillator overview
- Ultrabeat oscillator 1 phase oscillator mode
- Use Ultrabeat oscillator 1 FM mode
- Use Ultrabeat oscillator 1 side chain mode
- Use Ultrabeat oscillator 2 phase oscillator mode
- Basic waveform characteristics
- Use Ultrabeat oscillator 2 sample mode
- Use Ultrabeat oscillator 2 model mode
- Ultrabeat ring modulator
- Ultrabeat noise generator
- Use Ultrabeat’s filter section
- Ultrabeat distortion circuit
- Ultrabeat Output section
- Ultrabeat modulation
- Ultrabeat step sequencer
- Ultrabeat step sequencer overview
- Step sequencer basics
- Ultrabeat step sequencer interface
- Ultrabeat global sequencer controls
- Ultrabeat pattern controls
- Use Ultrabeat’s swing function
- Ultrabeat Step grid
- Automate parameters in Ultrabeat’s step sequencer
- Export Ultrabeat patterns as MIDI regions
- MIDI control of Ultrabeat’s step sequencer
- Ultrabeat tutorials
- Chapter 15: Vintage B3
- Chapter 16: Vintage Clav
- Chapter 17: Vintage Electric Piano
- Appendix A: Legacy instruments
- Appendix B: Synthesizer Basics
Appendix B Synthesizer Basics 500
Storage and polyphony
Customers weren’t entirely satised with the Minimoog and contemporary synthesizers, however.
Although musicians no longer had to contend with countless cords in order to play a synthesizer,
they still had to deal with numerous knobs and switches before they could do something as
simple as switch from one sound to another. Moreover, keyboardists were bored with playing
monophonic melody lines on synthesizers—they wanted to play chords. Although dual-voice
keyboards that connected two monophonic synthesizers were available as early as 1970,
customers wanted more.
Attempting to satisfy these demands, two schools of thought emerged in synthesizer design.
One approach called for an independent, monophonic synthesizer to be assigned to every key
on the keyboard. To this end, designers married the design principles of electronic organs to
synthesizer technology. Although this breed of instrument was fully polyphonic—all notes of
the keyboard could be heard simultaneously—it wasn’t as versatile in its control options as a
true synthesizer. The rst fully polyphonic synthesizer to feature this type of design was the
Moog Polymoog, released in 1975. Developed primarily by David Luce, it featured 71 weighted,
velocity-sensitive keys.
In the second approach to polyphonic sound generation, a synthesizer was assigned to a key
only when the key was pressed—in eect, semi-polyphony. As early as 1973, American company
E-MU Systems introduced the Modular Keyboard System Series 4050, a digital keyboard that
could be connected to up to ten monophonic synthesizers, and thus had ten-voice polyphony.
The problem with this approach was that very few people owned ten synthesizers, and the
amount of time and eort involved in programming a new sound was an overwhelming
deterrent. Digital memory was still waiting to be developed, and, once again, the evolution of
semi-polyphonic synthesizers required the qualities that only digital keyboards could provide.
The same prerequisite—digital engineering—eventually led to synthesizers that allowed sounds
to be stored. Without the benet of digital technology, early attempts at storing sounds included
some unusual solutions. For example, a synthesizer with analog programmability required a
dedicated row featuring all of the instrument’s control elements for every “memory” slot. In this
case, a selector switch accessed one of the many identical control panels and connected it to the
sound generator.
The rst synthesizer featuring storage slots implemented in this manner was the 1975 Yamaha
GX1. The control elements for the system’s storage slots were so small that they could be
adjusted only by using jeweler’s screwdrivers and complicated tools—called programmers
and comparators.
It was not until 1978 that the problem was resolved. The ve-voice polyphonic Prophet-5,
released by the American company Sequential Circuits, was the world’s rst synthesizer with
a global storage feature. All settings for each of its ve onboard monophonic synthesizers
were stored in memory slots—40 in the debut model. Moreover, all ve synthesizers shared a
single user interface, which simplied matters considerably. In spite of its initially high price,
this instrument proved extremely popular and approximately 8,000 were built up until 1985. In
addition to its digitally implemented polyphony and memory, the success of the Prophet-5 is
due to the quality of its analog sound generation system.










