Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
518 Chapter 28 Sculpture
Basses
Creating bass sounds with Sculpture is pretty straightforward.
 Load up your “plain vanilla” setting.
 Set the Transpose parameter to 1 Oct., and play a few notes around C2. You’ll note
that the general color of an acoustic bass is already there.
 You can certainly adjust the ball on the Material Pad towards the Nylon entry, but
before doing so, change Object 1’s type to Pick.
 Have a play on the keyboard, and adjust the ball position while doing so.
 Now take a look at the Strength, Variation, Timbre, and VeloSens parameters of
Object 1. Adjust each in turn, to taste.
 You may also wish to adjust the amplitude envelope’s Release parameter.
 To make your bass more woody, adjust Object 1’s pickup position towards the right.
At extreme positions (left or right-hand end), the bottom-end of your bass will be
gutted. Try it out!
 Now, adjust the position of Pickup A and Pickup B. As you’ll hear, you can quickly
recreate a picked acoustic or electric bass sound.
 To instantly make it a hybrid (or full-on) synthesizer bass, click the WaveShaper
button, and select from the different types.
 Save Setting as… with new names as you go. You’ll probably come up with several
new sounds in just a few minutes. Once again, these can be used as templates for
future bass sounds.
Bells
At a basic level, bell-like sounds are quite easy to produce with Sculpture. The creation
of truly interesting bells involves a little more effort, but the harmonic richness and
detuning during the decay/release phase makes all the difference …
 Load your “plain vanilla” patch.
 Set Object 1’s type to Strike.
 Move the Material Pad ball to the very bottom of the pad, and place it pretty much
halfway between the Steel and Glass entries. If you play a few notes, you’ll hear that
the sound is already more bell like.
 Now grab the Media Loss slider, and drag it nearly all the way down. Again, play a
few notes, and you’ll hear that the release phase of the sound is considerably longer.
 Drag the Resolution slider all the way to the right.
 Drag Pickup A’s position to around halfway (0.48).
 Drag Object 1’s pickup position to a value of 0.10. You should be starting to get pretty
bells now … play a few notes.
 Now click on the Delay button to activate the Delay unit.
 Click the (Delay) “sync” button, and drag the Delay Time slider to a value of 20 ms.
 Increase the (Delay) Wet Level to 66%.