3.5

Table Of Contents
496MainStage Instruments
In effect, you are “breeding” a sound, while maintaining some control by selecting parent
and child sounds. This approach can result in new, complex sounds—even if your sound
programming knowledge is limited.
Morph point randomize parameters
Point buttons: Define the number of morph points you want to use for randomization.
The active button indicates which points are randomized.
The bottom button, when selected, limits randomization to the currently selected morph
point.
Auto Select button: Automatically select the closest morph point.
Randomize button: Create randomized values for all parameters of the chosen morph
points.
Intensity slider: Set the amount of randomization from 1% (slight deviation) to 100%
(completely random values).
Randomize morph points in Sculpture
This example provides a general approach that you can follow for morph point
randomization.
1. In MainStage, select a Point button (the top, five-point button, for example).
2. Turn on Auto Select.
3. Drag the Int(ensity) slider to a value of 25%.
4. Click the Rnd button.
Note the movement of a number of the parameters in the core synthesis engine.
5. Drag the morph ball to each corner in the Morph Pad. Do this along the edges and
through the center of the Morph Pad.
Note how this affects the morph.
6. Strike a few notes on your MIDI keyboard while dragging the ball.
Note: The morph ball is visible only when the Record Trigger button is active.
As you move the morph ball around, you’ll see ghost controls in the Pickup display and
the ball in the Material Pad move. If you look closely, you should see a number of red dots
moving in the string and object parameters, which indicate the current morph position.
Note that positions on the Morph Pad that fall in between the various morph points cause
the randomized parameters to interpolate between values. You can use the Copy and Paste
commands to make use of these in-between values.