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Table Of Contents
- MainStage 3 Instruments
- Contents
- Chapter 1: Drum Kit Designer
- Chapter 2: ES1
- Chapter 3: ES2
- ES2 overview
- ES2 interface
- ES2 sound sources
- ES2 oscillator parameters overview
- ES2 basic oscillator waveforms
- Use pulse width modulation in ES2
- Use frequency modulation in ES2
- Use ring modulation in ES2
- Use ES2 Digiwaves
- Use the ES2 noise generator
- ES2 emulation of detuned analog oscillators
- Stretch tuning in ES2
- Balance ES2 oscillator levels
- ES2 oscillator start points
- Synchronize ES2 oscillators
- ES2 global parameters
- ES2 filter parameters
- ES2 amplifier parameters
- ES2 modulation
- ES2 integrated effects processor
- ES2 macro controls and controller assignments
- ES2 extended parameters
- Create random ES2 sound variations
- ES2 tutorials
- Chapter 4: EFM1
- Chapter 5: ES E
- Chapter 6: ES M
- Chapter 7: ES P
- Chapter 8: EVOC 20 PolySynth
- EVOC 20 PolySynth and vocoding
- EVOC 20 PolySynth interface
- EVOC 20 PolySynth analysis parameters
- EVOC 20 PolySynth (U/V) detection parameters
- EVOC 20 PolySynth synthesis parameters
- EVOC 20 PolySynth formant filter
- EVOC 20 PolySynth modulation parameters
- EVOC 20 PolySynth output parameters
- EVOC 20 PolySynth performance tips
- Vocoder history
- EVOC 20 block diagram
- Chapter 9: EXS24 mkII
- EXS24 mkII overview
- Sampler instruments
- EXS24 mkII Parameter window
- EXS24 mkII Parameter window overview
- Sampler Instruments pop-up menu
- EXS24 mkII global parameters
- EXS24 mkII pitch parameters
- EXS24 mkII filter parameters
- EXS24 mkII output parameters
- EXS24 mkII extended parameters
- EXS24 mkII modulation overview
- EXS24 mkII modulation router
- EXS24 mkII LFOs
- EXS24 mkII envelope overview
- EXS24 mkII modulation reference
- EXS24 mkII Instrument Editor window
- EXS24 mkII preferences
- EXS24 mkII memory management
- Chapter 10: External Instrument
- Chapter 11: Klopfgeist
- Chapter 12: Retro Synth
- Retro Synth overview
- Retro Synth Analog oscillator controls
- Retro Synth Sync oscillator controls
- Retro Synth Table oscillator controls
- Retro Synth FM oscillator controls
- Retro Synth filter controls
- Retro Synth amp and effect controls
- Retro Synth modulation controls
- Retro Synth global and controller settings
- Retro Synth extended parameters
- Chapter 13: Sculpture
- Sculpture overview
- Sculpture interface
- Sculpture string parameters
- Sculpture objects parameters
- Sculpture pickups parameters
- Sculpture global parameters
- Sculpture amplitude envelope parameters
- Use Sculpture’s Waveshaper
- Sculpture filter parameters
- Sculpture delay effect parameters
- Sculpture Body EQ parameters
- Sculpture output parameters
- Sculpture modulation controls
- Sculpture morph parameters
- Define Sculpture MIDI controllers
- Sculpture tutorials
- Chapter 14: Ultrabeat
- Ultrabeat overview
- Ultrabeat interface
- Ultrabeat Assignment section
- Ultrabeat Synthesizer section overview
- Ultrabeat sound sources
- Ultrabeat oscillator overview
- Ultrabeat oscillator 1 phase oscillator mode
- Use Ultrabeat oscillator 1 FM mode
- Use Ultrabeat oscillator 1 side chain mode
- Use Ultrabeat oscillator 2 phase oscillator mode
- Basic waveform characteristics
- Use Ultrabeat oscillator 2 sample mode
- Use Ultrabeat oscillator 2 model mode
- Ultrabeat ring modulator
- Ultrabeat noise generator
- Use Ultrabeat’s filter section
- Ultrabeat distortion circuit
- Ultrabeat Output section
- Ultrabeat modulation
- Ultrabeat step sequencer
- Ultrabeat step sequencer overview
- Step sequencer basics
- Ultrabeat step sequencer interface
- Ultrabeat global sequencer controls
- Ultrabeat pattern controls
- Use Ultrabeat’s swing function
- Ultrabeat Step grid
- Automate parameters in Ultrabeat’s step sequencer
- Export Ultrabeat patterns as MIDI regions
- MIDI control of Ultrabeat’s step sequencer
- Ultrabeat tutorials
- Chapter 15: Vintage B3
- Chapter 16: Vintage Clav
- Chapter 17: Vintage Electric Piano
- Appendix A: Legacy instruments
- Appendix B: Synthesizer Basics
Appendix B Synthesizer Basics 498
A brief synthesizer history
Precursors to the synthesizer
The earliest seeds of modern electronic synthesizers began in the twilight years of the 19th
century. In 1897, an American inventor named Thaddeus Cahill was issued a patent to protect the
principle behind an instrument known as the Telharmonium, or Dynamophone. Weighing in at
200 tons, this mammoth electronic instrument was driven by 12 steam-powered electromagnetic
generators. It was played in real time using velocity-sensitive keys and, amazingly, was able to
generate several dierent sounds simultaneously. The Telharmonium was presented to the public
in a series of “concerts” held in 1906. Christened “Telharmony,” this music was piped into the
public telephone network, because no public address systems were available at the time.
In 1919, Russian inventor Leon Theremin took a markedly dierent approach. Named after the
man who masterminded it, the monophonic Theremin was played without actually touching
the instrument. It gauged the proximity of the player’s hands as they were waved about in an
electrostatic eld between two antennae, and used this information to generate sound. This
unorthodox technique made the Theremin enormously dicult to play. Its eerie, spine-tingling—
but almost unvarying—timbre made it a favorite on countless horror movie soundtracks. R. A.
Moog, whose synthesizers would later garner worldwide fame, began to build Theremins at the
age of 19.
In Europe, Frenchman Maurice Martenot devised the monophonic Ondes Martenot in 1928. The
sound generation method of this instrument was akin to that of the Theremin, but in its earliest
incarnation it was played by pulling a wire back and forth.
In Berlin during the 1930s, Friedrich Trautwein and Oskar Sala worked on the Trautonium,
an instrument that was played by pressing a steel wire onto a bar. Depending on the
player’s preference, it enabled either innitely variable pitches—much like a fretless stringed
instrument—or incremental pitches similar to that of a keyboard instrument. Sala continued
to develop the instrument throughout his life, an eort culminating in the two-voice
Mixturtrautonium in 1952. He scored numerous industrial lms, as well as the entire soundtrack
of Alfred Hitchcock’s masterpiece The Birds, with this instrument. Although the movie does not
feature a conventional musical soundtrack, all bird calls and the sound of beating wings heard in
the movie were generated on the Mixturtrautonium.
In Canada, Hugh Le Caine began to develop his Electronic Sackbut in 1945. The design of
this monophonic instrument resembled that of a synthesizer, but it featured an enormously
expressive keyboard that responded not only to key velocity and pressure but also to
lateral motion.
The instruments discussed thus far were all designed to be played in real time. Relatively early,
however, people began to develop instruments that combined electronic sound generators
and sequencers. The rst instrument of this kind—named the Automatically Operating Musical
Instrument of the Electric Oscillation Type—was presented by the French duo Edouard Coupleux
and Joseph Givelet in 1929. This hybrid married electronic sound generation to a mechanically
punched tape control. Its name was unocially shortened to Coupleux-Givelet Synthesizer by its
builders, the rst time a musical instrument was called a “synthesizer.”