Instruction Manual

Table Of Contents
Chapter 28 Keyboard shortcuts 1083
Action Shortcut
Go to the start of play range Shift-Home
Go to the end of play range Shift-End
Go to the In point of the selected object Shift-I
Go to the Out point of the selected object Shift-O
Go to the previous frame Left Arrow
Go to the next frame Right Arrow
Go backward ten frames Shift–Left Arrow
Go forward ten frames Shift–Right Arrow
Go to the next marker Option–Command–Left Arrow
Go to the previous marker Option–Command–Right Arrow
Render a RAM Preview for the play range Command-R
Render a RAM Preview for the selected object Option-Command-R
Render a RAM Preview for the project Option-Shift-Command-R
Mark an In point I
Mark an Out point O
Add a marker at the current frame M
Add a marker at the current frame Apostrophe (`)
Open the Edit Marker dialog Option-Command-M
Play/pause the project Space bar
Turn on/o animation recording A
Go to the start of project Home
Go to the end of project End
Convert the applied behaviors to keyframes Command-K
Perform a ripple delete Shift-Delete
Paste special Option-Shift-V
Zoom Timeline in Option–Command–Equal Sign (=)
Zoom Timeline out Option–Command–Minus Sign (–)
Fit Timeline in window Shift-Z
Zoom Timeline to project duration Option-Command-0
Keyframing commands
Action Shortcut
Add a point to the path Double-click a path
Add a point to the path Option-click a path
Create tangents on a point Command-drag a Bezier point
Convert a point to linear Command-click a Bezier point
Adjust a B-Spline point bias Command-drag a B-Spline point
67% resize factor