Instruction Manual

Table Of Contents
Chapter 9 Behaviors 299
2 Do one of the following:
Choose Edit > Delete.
Control-click the behavior in the Layers list or Timeline, then choose Delete from the
shortcut menu.
Press Delete.
Apply Parameter behaviors
Add a Parameter behavior
A standard behavior is applied to an object and typically aects multiple parameters of that
object. However, the special class of behavior known as the Parameter behavior is applied to a
specic parameter of your choosing. In this way, you can modify a single parameter belonging
to a lter, particle system, shape, text, or any other object in your project. You can even apply a
Parameter behavior to a parameter of another behavior.
A Parameter behavior’s eect on an object depends on the parameter to which it is applied.
For example, if you apply the Randomize parameter behavior to a particle emitters Position
parameter, the emitter drifts randomly around the screen when the project plays. Applying the
Randomize parameter behavior to a shapes Scale parameter makes the shape randomly grow
and shrink.
Important: Although you can apply a Parameter behavior to an object, the applied behavior
does not aect the object until you select a specic parameter to apply the Parameter
behavior to. A more direct way to apply a Parameter behavior is by using the shortcut menu in
the Inspector.
Apply a Parameter behavior to a specic parameter of an object
1 Select the object to apply the Parameter behavior to.
2 Do one of the following:
Control-click a parameters name in the Inspector, choose Add Parameter Behavior, then
choose an item from the submenu.
Click the parameter’s Animation menu, choose Add Parameter Behavior from the shortcut
menu, then choose an item from the submenu.
Control-click a parameter in the HUD, choose Add Parameter Behavior from the shortcut
menu, then choose an item from the submenu.
Control-click a parameter in the Keyframe Editor, then choose a Parameter behavior from the
shortcut menu.
When you apply a Parameter behavior, the Behaviors Inspector opens.
Note: Use the pop-up menu above the Keyframe Editor to choose the parameters you want
displayed in the Keyframe Editor. For more information, see Use a curve view preset on page 461.
Apply a Parameter behavior to an object
1 Do one of the following:
Drag a Parameter behavior from the Library to an appropriate object in the Canvas, Layers list,
or Timeline.
Note: When applying a behavior to a camera or light, its usually easier to drag the behavior to
a camera or light in the Layers list or Timeline than to the object in the Canvas.
Select an object in the Canvas, Layers list, or Timeline, open the Add Behavior pop-up menu in
the toolbar, then choose an item from the Parameter submenu.
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