Instruction Manual

Table Of Contents
Chapter 12 Keyframing 442
Keyframing methods
Motion provides two ways to animate your project:
Record Button: When the Record button is turned on, any adjustment to any parameter in the
Canvas, Inspector, or HUD adds a keyframe.
Record button
Initial Keyframe: After a keyframe is added to a parameter, any further adjustment to that
parameter in the Canvas, Inspector, or HUD adds a keyframe at the current playhead position,
independent of the state of the Record button.
Scale an object over time using the Record button
When Record is enabled, changes made to the object are applied as keyframes at the current
playhead position. If you move the playhead to a new position and change the shape or position
of the object, for example, you create a keyframe. If you change multiple parameters, keyframes
are created for each modied parameter. When Record is enabled, parameters that can be
keyframed appear red in the Inspector.
Note: When Record is enabled, keyframes are created whether you adjust the object onscreen, in
the HUD, or in the Inspector.
1 Click the Record button (or press A) to turn on keyframe animation recording.
You can also choose Mark > Record Animation.
2 Select an object in the Canvas.
3 Move the playhead to a new time position.
4 Resize the object by dragging a scale handle.
5 Click the Record button (or press A again) to turn o keyframe recording.
The object is scaled over the interval you set. In this same way, you can keyframe any
transformation parameter for your object.
You can also Control-click the object to display a shortcut menu with options for modifying the
Anchor Point, Distort, Drop Shadow, and Crop parameters. For example, choose Transform from
the shortcut menu to activate scale and rotation handles in the Canvas. For more information on
object transformations in the Canvas, see Select layers to transform on page 208.
67% resize factor