Instruction Manual

Table Of Contents
Chapter 14 Particles 558
If you want your particles to intersect with other rotated layers, choose In Global 3D (Better)
from the Render Particles pop-up menu in the Emitter Inspector. In the following image on the
left, Global 3D is selected so the particles intersect with other objects in the project that are
transformed in 3D space. In the image on the right, Local 3D is selected so the particles do not
intersect with other objects.
Save custom particle eects to the Library
After you create a particle system, you can save it as a particle preset in the Particle Emitters,
Favorites, or Favorites Menu folder of the Library, for future use. When you place particle systems
in the Library, they become particle presets that can be used like any other particle preset.
Note: For organizational purposes, create a folder of your own in the Favorites or Favorites Menu
category to store custom particle systems.
Save a particle system to the Library
1 Open the Library and select the Particle Emitters, Favorites, or Favorites Menu category.
2 Drag the emitter you want to save into the stack at the bottom of the Library.
When you save a particle preset, its saved as a le in the /Users/username/Library/Application
Support/Motion/Library/ folder (in the Particle Emitters, Favorites, or Favorites Menu subfolder).
Any custom objects that you used to create that particle system are included in the le.
You can copy particle presets you create from this location to give to other Motion users, or you
can place particle presets given to you in this same folder. When you copy a particle preset le,
make sure that you also copy any graphics or movie les that it uses as well.
For more information, see Save custom elements to the Library on page 183.
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