Instruction Manual

Table Of Contents
Chapter 19 Filters 816
This lter causes rasterization in 3D groups. For more information on rasterization, see Groups
and rasterization on page 1045.
Original image
Relief filter applied
Parameters in the Inspector
Front: Sets the position of the center point of the front of the height map, determining the
direction to which the height vertices are projected. Values are coordinates. Drag the inner or
outer onscreen controls to adjust this value.
Front Size: Sets the size of the front object, as a proportion of its original size.
Back: Sets the position of the center point of the back of the height map, determining the
direction from which height vertices are projected. Values are coordinates. Drag the inner or
outer onscreen controls to adjust this value.
Back Size: Sets the size of the back object, as a proportion of its original size.
Fuzziness: Sets the amount of fuzziness applied to the height vertices. The higher the value, the
softer the edges of the height vertices.
Height Map: Displays a thumbnail of the height map chosen. If present, the height map is used
to calculate height vertices. To learn how to add an object to the Height Map well, see Source
well on page 132.
Map Channel: Sets the channel used to calculate height vertices. If a height map is present,
the channel is selected from the height map, otherwise the channel is selected from the
source object. Values can be selected from the following: Luminance (default), Red, Green, Blue,
or Alpha.
Mix: Sets the percentage of the original image to be blended with the ltered image.
Publish OSC: Publishes the lter’s onscreen controls in Final Cut Pro X. For more information on
creating content for use in Final Cut Pro, see Final Cut Pro X templates overview on page 385.
Slit Scan
Creates an animated y-through eect by simulating the slit scan process used to create
stargate images in science ction lms.
67% resize factor