Instruction Manual
Table Of Contents
- Contents
- Chapter 1: Motion basics
- Chapter 2: Introduction to the Motion interface
- Chapter 3: Motion menus
- Chapter 4: Preferences
- Chapter 5: User interface controls
- Chapter 6: Create and manage projects
- Chapter 7: Basic compositing
- Chapter 8: Timeline
- Timeline overview
- Manage Timeline layers
- Manage Timeline layers overview
- Enable Timeline tracks
- Timeline track display
- Collapse and expand groups and layers
- Lock Timeline tracks
- Manage audio-video links
- Timeline view options
- Zoom in the Timeline
- Adjust Timeline track height
- Customize track display
- Name objects in the Timeline layers list
- Manage track order
- Nest groups and layers
- Add objects to the Timeline
- Edit objects in the Timeline
- Display and modify keyframes in the Timeline
- Work in the ruler
- Markers
- Mini-Timeline
- Chapter 9: Behaviors
- Behaviors overview
- Behaviors versus keyframes
- Browse for behaviors
- Where applied behaviors appear
- Use behaviors
- Modify behaviors
- Work with behaviors
- Behavior order of operations
- Modify behavior timing
- Combine behaviors with keyframes
- Animate behavior parameters
- Save and share custom behaviors
- Basic Motion behaviors
- Parameter behaviors
- Retiming behaviors
- Simulation behaviors
- Additional behaviors
- Chapter 10: Rigs and widgets
- Chapter 11: Final Cut Pro X templates
- Final Cut Pro X templates overview
- Template types
- How templates work
- Create and edit an effect
- Create and edit a title
- Create and edit a transition
- Create and edit a generator
- Use images in template placeholders
- Publishing parameters in templates
- Animation and timing in templates
- Template markers
- Template resolution
- Using masks in templates
- Template files and media save location
- Add multiple display aspect ratios to a template
- Tips for creating templates
- Chapter 12: Keyframing
- Chapter 13: Keying
- Chapter 14: Particles
- Particles overview
- Anatomy of a particle system
- Particle systems and layer sizes
- Create particle systems
- Adjust a particle emitter in the HUD
- Adjust a particle emitter and its cells in the Inspector
- Adjust a particle emitter in the Properties Inspector
- Particle Emitter Timing controls
- Create graphics for particle systems
- Animate objects in particle systems
- Use masks with particle systems
- Apply filters to particle systems
- Particle system examples
- Save custom particle effects to the Library
- Chapter 15: Replicator
- Replicator overview
- Anatomy of a replicator
- About replicator cell source layers
- Create a replicator
- Adjust a replicator and cells in the HUD
- Adjust a replicator and cells in the Inspector
- Adjust a replicator in the Properties Inspector
- Replicator Timing controls
- Use replicator onscreen controls
- Use image and geometry objects
- Animate replicators
- Animate replicators overview
- Apply behaviors to replicators
- Special behavior considerations
- Apply the Sequence Replicator behavior
- Add parameters to the Sequence Replicator behavior
- Adjust the Sequence Control parameters
- Sequence Replicator controls
- Use the Sequence Replicator Custom Traversal option
- Use Parameter behaviors with the Sequence Replicator behavior
- Display replicator animation curves in the Keyframe Editor
- Use replicators in 3D space
- Use masks with replicators
- Apply filters to replicators
- Save custom replicators to the Library
- Chapter 16: Text
- Text overview
- Set preferences for text
- Create text
- Use text files created externally
- Ways to edit text
- Text tools in the toolbar
- About fonts
- Text HUD
- Text Inspector
- Edit text format
- Edit text style
- Edit text layout
- Text Layout pane
- Layout controls in the Layout pane
- Text Rendering controls in the Layout pane
- Behavior controls in the Layout pane
- Type On controls in the Layout pane
- Path Options controls in the Layout pane
- Text path-related tasks
- Margins controls in the Layout pane
- Tab controls in the Layout pane
- Margin and tab-related tasks
- Text glyphs
- Find and replace text
- Apply filters to text
- Chapter 17: Animated text
- Animated text overview
- Text animation behaviors
- Sequence Text behavior
- Scroll Text behavior
- Text Tracking behavior
- Type On behavior
- Preset Text Sequence behaviors
- Save a modified text behavior to the Library
- Use behaviors to animate text in 3D
- Animate text with keyframes
- Animate with the Transform Glyph tool
- Add nontext behaviors to text
- Chapter 18: Generators
- Chapter 19: Filters
- Filters overview
- Browse and preview filters
- Apply and remove filters
- Filter performance considerations
- Filters and cropping
- Adjust filters
- Animate filter parameters
- Apply behaviors to filter parameters
- Publish filter parameters and onscreen controls
- Manipulate alpha channels using filters
- Blur filters
- Border filters
- Color Correction filters
- Distortion filters
- Glow filters
- Sharpen filters
- Stylize filters
- Tiling filters
- Time filters
- Video filters
- Chapter 20: Shapes, masks, and paint strokes
- Shapes, masks, and paint strokes overview
- Draw simple shapes
- Add shapes from the Library
- Draw complex spline shapes and masks
- Edit shape fill, outline, and feathering
- Draw paint strokes
- Edit control points
- Edit control points overview
- Display control points
- Select and deselect control points
- Move control points to adjust a shape
- Modify shape edges
- Transform multiple control points
- Add and delete control points
- Lock control points
- Edit Bezier control points
- Edit B-Spline control points
- Use dynamic guides and snapping
- Shape parameters
- Edit shapes as layers
- Shape behaviors
- Keyframe the Shape Animation parameter
- Save shapes and shape styles
- Copy styles between shapes
- Masks and transparency
- Convert between shapes and masks
- Chapter 21: 3D compositing
- Chapter 22: Motion tracking
- Motion tracking overview
- How a tracker works
- Tracking behaviors
- Tracking workflows
- Adjust onscreen trackers
- Strategies for better tracking
- General tracking guidelines
- Basic strategies to improve tracking results
- Advanced strategies to improve tracking results
- Track perspective, scale, or rotational shifts
- Track obscured or off-frame points
- Track retimed footage
- Basic strategies to improve stabilization
- Remove black borders from stabilized clips
- Track groups
- Save tracks
- Tracking behavior controls
- Chapter 23: Audio
- Chapter 24: Share Motion projects
- Share Motion projects overview
- Share to Apple devices
- Share to iMovie, GarageBand, and other Apple applications
- Create a DVD, Blu-ray disc, AVCHD disc, or disk image
- Share to email
- Publish to video-sharing sites
- Export a QuickTime movie
- Export audio only
- Export an image sequence
- Export a still image
- Export for HTTP Live Streaming
- Export using Compressor
- Render settings
- Background rendering
- About Share Monitor
- Chapter 25: About rasterization
- Chapter 26: Video and file formats
- Chapter 27: Gestures
- Chapter 28: Keyboard shortcuts
- Keyboard shortcuts overview
- Enable function keys on portable Macintosh computers
- General interface commands
- Menu commands
- Audio list
- Tools
- Transport controls
- View options
- Miscellaneous
- HUD
- File Browser
- Inspector
- Keyframe Editor
- Layers
- Library
- Media list
- Timeline editing and navigating
- Keyframing commands
- Shape and Mask commands
- Toolbar
- 3D commands
- Use the Command Editor
Chapter 20 Shapes, masks, and paint strokes 873
•
Scale: A slider that sets the magnitude of the eect. The Scale slider denes the output range
for the dabs based on the mapped values between minimum (0) and maximum (1) pressure,
multiplied by the value dened in the slider (or adjacent value slider). This amount is then
applied to the parameter (width, opacity, and so on) by multiplying (for width, opacity,
spacing, and jitter) or adding (for angle). This control is independent of the Scale parameter in
the Stroke pane.
•
Invert: A checkbox that inverts the attributes of the stroke created by the behavior. For
example, if pen pressure is set to aect the opacity of the stroke, transparent areas of the
stroke become more opaque and opaque areas become more transparent when the checkbox
is selected.
Apply Pen Speed
When using a stylus or mouse to create paint strokes, this behavior controls the width, opacity,
spacing, angle, or jitter of the paint stroke based on the speed of your pen strokes. (A paint stroke
created using a mouse can also be aected by the Apply Pen Speed behavior.) The parameters in
the HUD are identical to the parameters in the Inspector.
Note: In the Paint Stroke Tool HUD, you can select how the speed of the stylus aects the stroke
before the stroke is created. Use the Pen Speed behavior to aect more than one parameter
of the stroke (such as Opacity, Width, or Jitter) using the same pressure data. The Pen Speed
parameter also appears in the Advanced pane of the Shape Inspector.
Parameters in the Inspector
•
Apply To: A pop-up menu that sets how your paint stroke is aected by pen speed. There are
ve options:
•
Width: The quicker you move the pen, the more narrow the stroke; the slower you move the
pen, the wider the stroke.
•
Opacity: Pen speed aects the opacity of the stroke. The faster you move the pen, the less
opaque the stroke.
•
Spacing: The faster you move the pen, the greater the spacing between stroke dabs.
•
Angle: The faster the movement of the pen, the greater the angle of the stroke dabs.
•
Jitter: The faster the movement of the pen, the larger the amount of jitter on the stroke. Jitter
randomizes the position of the paint dabs so they appear more like particles.
•
Min Speed: A slider that adjusts the minimum threshold of speed sensitivity. Speed values
below the minimum value are remapped to 0. For Opacity and Width, those values do not
appear. For Spacing, Angle, and Jitter, the values are not modied. If the Min and Max speeds
are plotted on a graph, Min Speed represents the minimum value, or 0. The area of the graph
between Min and Max is remapped to the output values.
•
Max Speed: A slider that adjusts the maximum threshold of speed sensitivity. Speed values
above the maximum value are remapped to 1. For Opacity, Width, Spacing, Angle, and Jitter,
those values will have the greatest eect. If the Min and Max speeds are plotted on a graph,
Max Speed represents the maximum value, or 1. The area of the graph between Min and Max
is remapped to the output values.
•
Scale: A slider that determines the magnitude of the eect. The Scale slider denes the output
range for the dabs based on the mapped values between minimum (0) and maximum (1)
speed, multiplied by the value dened in the slider (or adjacent value slider). This amount
is then applied to the channel (width, opacity, and so on) by multiplying (for width, opacity,
spacing, and jitter) or adding (for angle). This control is independent of the Scale parameter in
the Stroke pane.
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