2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
110 Chapter 1 Getting To Know Motion
Thumbnail Preview
The thumbnails that appear in the Utility window can provide helpful information
about the objects selected in that window. For objects that are partially transparent,
you can set the background that appears behind the image. Choose from either
Checkerboard or Color.
Checkerboard: This is the default setting. It displays a checkerboard pattern where
transparent pixels appear.
Color: This setting displays a solid color where transparent pixels appear.
To change the background color:
1 Choose Color from the Background pop-up menu.
2 Control-click the color well next to the pop-up menu, then choose a color from the
color picker.
The selected color becomes the background color for the thumbnail previews.
Timeline
This setting lets you choose how to display the bars that appear in the Timeline to
represent your objects. You can choose from Name, Name Plus Thumbnail, and
Filmstrip.
Name: The object bars in the Timeline display the object name only.
Name Plus Thumbnail: This setting is the default. Object bars in the Timeline display
an icon representing the first frame of the object followed by the name of the object.
Filmstrip: Object bars in the Timeline are displayed as a continuous strip of frames. The
name text does not appear. For an example of the different states, see “
Changing the
Track Display” on page 76.
Status Bar
The Status Bar is the area above the Canvas and below the Toolbar. You can choose to
display three different types of information in this area: Color, Coordinates, and Frame
Rate. You can also choose from three different methods of representing the color data.
Color: This setting displays the color value of the pixel currently under the pointer.
Colors are displayed in the format chosen in the Display Color As setting.
Coordinates: This setting displays the X and Y coordinates of the current pointer
position.
Frame rate: This setting displays the frame rate of the project during playback.
Nothing is displayed unless the project is playing.
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