2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
122 Chapter 1 Getting To Know Motion
Add spaces: When generating image sequences, clicking the Add Spaces checkbox
causes extra spaces to be added to the filenames to ensure that the sequence of files is
read in proper order by some other applications.
Advanced: The Advanced button is only active for QuickTime movies. Clicking this
button opens the standard compression settings dialog. In most cases, you should not
need to make any changes in this dialog.
Sample rate: Sets the audio sample rate for your exported movie. For best results, set
this to be the same sample rate as the source audio in your project.
Advanced: The Advanced button opens the standard Sound Settings dialog. In most
cases, you should not need to make any changes in this dialog.
Output Tab
The Output tab contains the following controls:
Use current project and canvas settings: When this is checked, this setting overrides
the contents of this dialog with the current settings in your project. This allows one
export preset to be used with multiple project presets. When this setting is turned off,
you can create specific settings for the export preset.
Resolution: You can specify the output size to be relative to the project’s frame size
(Full, Half, Third, or Quarter) or choose Custom and type a specific number into the
width and height value fields.
Color: Choose whether the exported items include the color data only, color data plus
alpha channel (transparency), or just the alpha channel data.
Note: Some compressor types do not support alpha channels.
Premultiply alpha: When this box is checked, semi-transparent pixels in your output
are mixed with the project background color (set in Project Properties).
Use field rendering: When this box is checked, the output always renders individual
fields regardless of the setting in the Canvas View menu. When not checked, frames are
rendered whole, regardless of the setting in the Canvas View menu.
Use motion blur: When this box is checked, motion blur is applied to moving objects
regardless of the setting in the Canvas View menu. When not checked, no motion blur
is applied.
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