2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 1 Getting To Know Motion 125
The File Menu
This menu contains functions and commands that deal with files on your disk that are
associated with Motion.
New: Creates a new Motion document (Command+N).
Open: Opens a dialog from which you can choose a Motion project to open
(Command+O).
Open Template: Displays the Template Browser, from which you can choose one of the
built-in templates that come bundled with Motion (Shift+Command+O).
The Open Recent Submenu
This submenu lists the ten most recently opened files. This allows you quick access to
the projects you have been working on recently. You can clear the list by choosing
Clear Menu from the bottom of the submenu.
Close: Closes the currently selected window. If the Canvas is the currently selected
window, and the project has not been saved, Motion asks you to save the project
before closing the window (Command+W). Press Option+Command+W to close all
windows.
Save: Stores the current state of the selected project to disk (Command+S). Press
Option+Command+S to save all open projects.
Save As: Saves the current state of the selected project with a new name
(Shift+Command+S).
Save As Template: Saves the current project as a template. For more information on
working with templates, see “
Creating New Projects From Templates” on page 141.
Revert: Restores the selected project to the last saved state. All of the work done since
the last save is lost. Use caution; you cannot undo this operation.
Revert from Autosave: Displays a sheet from which you can choose a project saved to
the Autosave Vault.
Import: Opens the Import Files dialog and lets you choose a file from disk to import
into your project (Command+I).
Import as Project: Displays the Import File as Project dialog. The file you choose is
automatically placed it into the Canvas of a newly created project. If multiple items are
selected, they are all placed in the same project (Shift+Command+I).
Export: Displays the Export sheet so you can output your current project to a file on
disk. For more information on the various Export settings, see “
Exporting Motion
Projects” on page 899 (Command+E).
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