2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 1 Getting To Know Motion 127
Delete: Removes the current selected object. In the Timeline, Delete leaves a gap
where the object was (Delete).
Ripple Delete: Removes the selected object and closes the gap left behind (in the
Timeline) (Shift+Delete).
Insert Time: Adds blank space into the Timeline. You can only use Insert Time after
selecting a time range in the Timeline ruler. For more information on time ranges, see
“
Defining the Play Range” on page 308.
Split: Breaks an object into two objects, each on its own Timeline track. The split
occurs at the current playhead position. If no object is selected, or the playhead is not
positioned over a selected object, this menu item is dimmed.
Select All: Selects all objects in the project (Command+A).
Deselect All: Releases any selection (Shift+Command+A).
Project Properties: Opens the Project Properties dialog where you can change the
settings for the current project. For details of the Project Properties dialog, see “
Editing
Project Properties” on page 157 (Command+J).
The Spelling Submenu
This submenu contains the spell checking controls. These commands are only active
when a body of text is selected. For more on using the spelling checker, see “
Adding
Text With the Text Editor” on page 471.
Spelling: Opens the Spelling dialog where you can search through the selected text
object for spelling errors (Command+:).
Check Spelling: Turns the spelling checker on for the currently selected text
(Command+;).
Check Spelling As You Type: This command turns automatic spelling checking on and
off. When active, a checkmark appears next to the menu item. This command only
functions on text in the Text Editor, not the Canvas.
Special Characters: This command is part of Mac OS X. It opens the Character Palette
which provides access to non-typical text characters like bullets and crosses. It can only
be used in Motion when typing in a text object.
The Mark Menu
This menu contains commands to set the beginning and end points of your objects,
add markers to the Timeline, navigate through your project, and control animation of
effects.
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