2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
130 Chapter 1 Getting To Know Motion
Selection: Renders the range of time occupied by the selected objects and stores the
frames in RAM. Once the frames are stored, the region plays back at full speed
(Option+Command+R).
All: Renders the entire project and stores the frames in RAM. Once the frames are
stored, the region plays back at full speed (Shift+Option+Command+R).
Clear RAM Preview: Clears the RAM cache.
The Object Menu
This menu contains all of the commands for manipulating layers and objects within
Motion. This includes their placement in the layer hierarchy and physical alignment in
the Canvas.
New Layer: Adds a new empty layer to the project (Shift+Command+N).
Bring to Front: Moves the selected object to the top of the Layers list so it is on top of
objects on lower layers (Command+}).
Send to Back: Moves the selected object to the bottom of the Layers list so other
objects are above it (Command+{).
Bring Forward: Moves the selected object upwards in the Layers list by one object
(Command+]).
Send Backward: Moves the selected objects downwards in the Layers list by one
object (Command+[).
The Alignment Submenu
This menu contains all of the commands for aligning and distributing multiple objects
within the Canvas. For more on arranging objects within the Canvas, see “
Using Object
Alignment Commands” on page 228.
Align Left Edges: Moves the selected objects so that their left edges line up with the
leftmost edge in the selection.
Align Right Edges: Moves the selected objects so that their right edges line up with
the rightmost edge in the selection.
Align Top Edges: Moves the selected objects so that their top edges line up with the
topmost edge in the selection.
Align Bottom Edges: Moves the selected objects so that their bottom edges line up
with the bottommost edge in the selection.
Align Horizontal Centers: Lines up the selected objects on their horizontal center
points.
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