2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
132 Chapter 1 Getting To Know Motion
Add Image Mask: Adds a mask to the selected object (Shift+Command+M).
Convert to Keyframes: This command can only be chosen when the selected object(s)
have behaviors applied. All behaviors are reproduced as keyframes on the parameters
that they affect (Command+K).
Make Particles: Uses the selected object as a cell source for a new particle emitter (E).
Replicate: Replicates the selected object (L).
Reveal Source Media: Opens the Media tab and highlights the item that corresponds
with the selected item in the Canvas or Timeline. The Inspector is also updated to
reveal the properties of the source media (Shift+F).
The Favorites Menu
The Favorites menu remains empty until you create your own favorite effects. Once you
have created favorites and stored them in the Favorites Menu folder in the Library tab,
they appear in the Favorites menu, grouped by type.
Show Favorites Menu Items: Opens the library and displays the Favorites Menu folder.
The View Menu
The View menu contains commands for controlling the Motion interface. Most of these
items affect the Canvas, but some also apply to the Timeline and other panes.
Zoom In: Zooms into the Canvas (Command+=).
Zoom Out: Zooms out of the Canvas (Command+ –).
The Zoom Level Submenu
This submenu lets you set a particular zoom level.
Fit in Window: Automatically zooms your Canvas in or out to fit the entire active area
in the window (Shift+Z).
The Zoom Time View Submenu
This submenu allows you to automatically zoom the contents of the Timeline.
To Project: Zooms your Timeline so the entire duration of the project fills the window.
To Play Range: Zooms your Timeline so the area between the project In and Out
points fills the window.
Full Screen Mode: Fills your entire monitor with the Canvas (with the Timing and
Project panes hidden). In this mode, you can do all normal Canvas operations including
playback. To leave Full Screen mode, choose the menu item again (F8).
External Video: Sends output to an external video monitor (Command+F1 or F12).
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