2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 1 Getting To Know Motion 133
Correct for Aspect Ratio: Adjusts the display of the Canvas to simulate the non-square
pixels that appear on a TV monitor.
Preview for Float Bit Depth: When working in float space, turning this setting off
drops the preview in the Canvas to 8-bit. Since working in float space drastically
increases processing time, turn this setting off to speed your workflow. This setting
does not modify the actual output of the project.
The Channels Submenu
This submenu sets the Canvas to display individual color or transparency channels.
Current settings are indicated with a checkmark beside the item in the menu.
Color: Shows the image just as it would appear on a video monitor. Visible objects
appear in natural color and transparent areas reveal the background color as set in the
Project Properties. This is black by default. (To learn how to change the Canvas
background color, see “
Background” on page 115.)
Transparent: Shows the background area of the Canvas as transparent. A
checkerboard pattern appears where no images block the background.
Alpha Overlay: Displays the image in normal color, but adds a red highlight over
transparent areas of the image.
RGB Only: Displays the normal mix of red green and blue channels but transparent
areas (including semi-transparent areas) are treated as opaque.
Red: Sets the Canvas to display only the red channel as a range of black to white
(Shift+R).
Green: Sets the Canvas to display only the green channel as a range of black to white
(Shift+G).
Blue: Sets the Canvas to display only the blue channel as a range of black to white
(Shift+B).
Alpha: Sets the Canvas to display the alpha (transparency) channel of the objects in
the Canvas (Shift+A).
Inverted Alpha: Sets the Canvas to display an inverted view of the alpha
(transparency) channel (Option+Shift+A).
Toggle Current and Alpha: Switches back and forth between viewing the current state
and just the alpha channel (V).
The Resolution Submenu
This submenu sets the quality level of the Canvas. Reducing the resolution improves
playback performance. Choose from Full, Half, Third, and Quarter resolution. Each lower
setting further degrades the image. The current setting is indicated with a checkmark
beside the menu item.
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