2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
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2 Creating and Managing Projects
Learn how to create, save, and manage project files. In
addition, learn how different kinds of objects are put
together inside a project to create a composition.
A project file consists of a single composition that you are working on. Project files
contain objects, which are linked references to source media files on disk, but they
contain no media themselves. Project files simply house information about how a
composition is assembled, what media files on disk are used, and what effects from the
Library have been applied. They also contain any shapes, masks, and text objects that
you create.
Creating New Projects
Before you can do anything in Motion, you first need to create a new project.
Depending on the type of project you are working on, there are three ways to do this.
You can base your composition on one of the supplied templates, you can create a new
blank project using one of the available project presets, or you can create a new
project using your own custom settings if you need an unusual frame size or frame
rate.
Motion is resolution independent, meaning that it supports projects using a wide
range of frame sizes and frame rates. Using Motion, you can create small movies for
streaming on the web, standard- and high-definition movies for broadcast, or even film
resolution files for film output. Regardless of the resolution at which you’re working,
Motion works exactly the same, although high-resolution projects using large media
files may have higher memory and graphics card requirements than projects with
smaller resolutions.
Important: Motion is hardware dependent. This means that the type of graphics card
installed on your system dictates performance and the maximum file size that you can
import into Motion. For most recommended cards, the file-size limit is 2 K. For more
information, visit the Motion website at
http://www.apple.com/motion.
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