2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
176 Chapter 2 Creating and Managing Projects
• In list view, click to the left of any object’s thumbnail, then drag up or down to select
multiple consecutive objects.
• In list view, press Shift and use the Up and Down Arrow keys to add objects to the
current selection.
Adding Files to Your Project
The following procedures apply to adding every file type compatible with Motion.
Note: Although iTunes and iPhoto files can be added using the File Browser as
described below, it is recommended that you use the Music and Photo categories
within the Motion Library. Using the Library allows you to browse for files using the
playlist or photo album features available within iTunes and iPhoto. For more
information, see “
Adding iTunes and iPhoto Files From the Library” on page 178.
To add one or more files to a project in a new layer:
1 If the Create Objects At setting in the Project pane of Motion Preferences is set to
“Current frame,” move the playhead to the frame in the Timeline where you want the
first frame of the file to start.
Note: If the Create Objects At setting is set to “Start of project,” this step is unnecessary
as imported files are always placed at frame 1.
2 Select one or more objects in the File Browser.
3 Do one of the following:
• Drag the selected files into the Canvas, placing them at any position.
• Click the Import button to add the selected files to the center of the Canvas.
• Drag the selected files into the blank bottom area of the Layers tab.
• Drag the selected files into the blank bottom area of the Timeline.
• Choose File > Import (or press Command+I), select one or more files in the Import
Files dialog, then click Open.
A new layer is created at the top of the Layers tab, and all files appear as objects
nested within it. Each new object’s start time in the Timeline is set to the position of
the playhead in step 1.
To add one or more files to an existing layer:
1 If the Create Objects At setting in the Project pane of Motion Preferences is set to
“Current frame,” move the playhead to the frame in the Timeline where you want the
first frame of the file to start.
Note: If the Create Objects At setting is set to “Start of project,” this step is unnecessary
as imported files are always placed at frame 1.
2 Open the File Browser and Layers tab.
3 Select one or more files in the File Browser.
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