2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 2 Creating and Managing Projects 177
4 To nest the selected files underneath an existing layer, do one of the following:
• Drag the selected files on top of any layer in the Layers tab.
The objects appear at the top of the group of objects nested within that layer.
• Drag the selected files between any objects that are already nested in a layer.
A position indicator shows the new position that the objects occupy when you
release the mouse button.
• Drag the selected files into the Timeline, placing them between any objects that are
already nested underneath an existing layer.
Note: For more information on editing objects into the Timeline, see “Using the
Timeline” on page 273.
Once a file has been added to a project, it appears as an object in the Canvas, Timeline,
Layers, and Media tabs. Each new object’s start time in the Timeline is set to the
position of the playhead in step 1.
You can also add files to your project without having them appear in the composition
by dragging a file directly into the Media tab. This allows you to add objects you might
want to use in the future without actually placing them in your composition.
To add one or more files to a project without using them in the composition:
1 Open the Media tab.
2 Drag one or more files from the File Browser into the Media tab.
The resulting objects don’t appear in the Canvas, Layers tab, or Timeline.
Adding Layered Photoshop Files to a Project
You can add a layered Photoshop file to your project by dragging it to the Canvas,
Layers tab, or Timeline, using the Import button, or by using the Import command.
Using the Import button (in the Preview area) results in all layers of the Photoshop file
being collapsed into a single object, by default. To maintain the layers of the imported
file as separate objects, you need to use the drop menu or the File > Import command.
To control how a layered Photoshop file is added to your project using the
drop menu:
1 Drag a layered Photoshop file from the File Browser into the Canvas, Layers tab, or
Timeline.
2 Before releasing the mouse button, pause until the Canvas drop menu appears.
This menu presents different commands for importing the layered file.
3 Drag the file over the command you want in the drop menu, and when the menu item
is highlighted, release the mouse button.
The layers of the Photoshop file are added using the command you choose.
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